ACE3/addons/trenches/functions/fnc_canContinueDiggingTrench.sqf
PabstMirror 1b94b25ff6
Trenches - Fix mission placed trench interactions (#7672)
Assume progress is 1 if undefined
define placeData if undefined
2020-06-05 18:35:32 +02:00

28 lines
642 B
Plaintext

#include "script_component.hpp"
/*
* Author: SzwedzikPL
* Checks if a unit can continue digging a trench
*
* Arguments:
* 0: trench <OBJECT>
* 1: unit <OBJECT>
*
* Return Value:
* Can continue <BOOL>
*
* Example:
* [TrenchObj, ACE_player] call ace_trenches_fnc_canContinueDiggingTrench
*
* Public: No
*/
params ["_trench", "_unit"];
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false};
if ((_trench getVariable [QGVAR(progress), 1]) >= 1) exitWith {false};
// Prevent removing/digging trench by more than one person
if (_trench getVariable [QGVAR(digging), false]) exitWith {false};
true