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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
class CfgVehicles {
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class Logic;
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class Module_F: Logic {
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class ArgumentsBaseUnits {
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};
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};
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class cse_sys_backblast: Module_F {
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scope = 2;
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displayName = "Backblast [CSE]";
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icon = "\cse\cse_main\data\cse_backblast_module.paa";
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category = "cse_equipment";
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function = "cse_fnc_initalizeModule_F";
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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class Arguments {
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class inBuilding {
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displayName = "Affect Buildings";
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description = "Should backblast be affected by structures";
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typeName = "BOOL";
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};
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class forAI {
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displayName = "Enable for AI";
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description = "Should backblast be enabled for AI";
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typeName = "BOOL";
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};
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class damageModifier {
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displayName = "Damage modifier";
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description = "Select the aggressiveness of the backblast damage";
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typeName = "NUMBER";
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class values {
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class recruit { name = "Recruit"; value = 0.5; };
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class regular { name = "Regular"; value = 1.0; default = 1; };
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class veteran { name = "Veteran"; value = 1.2; };
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class expert { name = "Expert"; value = 1.4; };
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};
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};
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class advanced {
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displayName = "Advanced Backblast";
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description = "Should enviroment and walls have an effect on backblast?";
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typeName = "BOOL";
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};
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};
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};
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};
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