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64 lines
1.6 KiB
Plaintext
64 lines
1.6 KiB
Plaintext
/*
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* Author: Glowbal
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* Load a person, local
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*
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* Arguments:
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* 0: unit to be loaded <OBJECT>
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* 1: vehicle that will beloaded <OBJECT>
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* 2: caller that will load <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_unit", "_vehicle", "_caller"];
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if (!alive _unit) then {
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// _unit = [_unit, _caller] call FUNC(makeCopyOfBody); //func does not exist
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};
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private "_slotsOpen";
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_slotsOpen = false;
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if (_vehicle emptyPositions "cargo" > 0) then {
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_unit moveInCargo _vehicle;
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_slotsOpen = true;
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} else {
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if (_vehicle emptyPositions "gunner" > 0) then {
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_unit moveInGunner _vehicle;
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_slotsOpen = true;
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};
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};
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if (_slotsOpen) then {
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private "_loaded";
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_loaded = _vehicle getVariable [QGVAR(loaded_persons),[]];
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_loaded pushBack _unit;
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_vehicle setVariable [QGVAR(loaded_persons), _loaded, true];
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if !([_unit] call FUNC(isAwake)) then {
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[{
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(_this select 0) params ["_unit", "_vehicle"];
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// wait until the unit is in the vehicle
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if (vehicle _unit != _vehicle) exitWith {
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// kill this pfh if either one is deleted
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if (isNull _unit || isNull _vehicle) then {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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};
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_unit setVariable [QEGVAR(medical,vehicleAwakeAnim), [_vehicle, animationState _unit]];
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[_unit, [_unit] call FUNC(getDeathAnim), 1, true] call FUNC(doAnimation);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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}, 0.5, [_unit, _vehicle]] call CBA_fnc_addPerFrameHandler;
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};
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};
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