ACE3/addons/attach
2021-02-27 10:26:12 -06:00
..
data Fix Armake problems (#6697) 2018-11-29 11:18:22 +01:00
functions Replace canAdd with CBA_fnc_canAddItem (#8012) 2021-02-27 10:26:12 -06:00
UI trying to fix capitilization 2 2015-01-11 21:39:49 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
CfgEventHandlers.hpp Cleanup spacing on call COMPILE_FILE 2019-02-14 12:43:02 -06:00
CfgMagazines.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Chemlight and IR strobe improvements (#6645) 2018-11-01 12:49:46 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
GUI_VirtualAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Readded items 2015-08-19 04:22:39 +02:00
script_component.hpp Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
stringtable.xml Turkish Language Update (#7446) 2020-01-16 21:14:23 -06:00
XEH_clientInit.sqf Run event renaming script 2016-05-24 14:13:11 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Attach - Optimize creating children actions (#6345) 2018-05-31 10:49:38 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_attach

Introducing the ability to attach various throwables to yourself or vehicles, to mark your position and assist in IFF.

Items Added:

ACE_IR_Strobe_Item

Maintainers

The people responsible for merging changes to this component or answering potential questions.