ACE3/addons/common/functions/fnc_canInteractWith.sqf
2015-09-18 14:32:58 +02:00

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/*
* Author: commy2
* Check if the unit can interact.
*
* Arguments:
* 0: The player. <OBJECT>
* 1: The interaction target. objNull to ignore. <OBJECT>
* 2: Exceptions. What general conditions are to skip? (default: []) <ARRAY>
*
* Return Value:
* Unit can interact?
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit", "_target", ["_exceptions", []]];
_exceptions = [_exceptions, {toLower _this}] call FUNC(map);
private "_owner";
_owner = _target getVariable [QGVAR(owner), objNull];
// exit if the target is not free to interact
if (!isNull _owner && {_unit != _owner}) exitWith {false};
// check general conditions
private ["_conditions", "_canInteract"];
_conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
_conditions params ["_conditionNames", "_conditionFuncs"];
_canInteract = true;
{
if (!(_x in _exceptions) && {!([_unit, _target] call (_conditionFuncs select _forEachIndex))}) exitWith {
_canInteract = false;
};
} forEach _conditionNames;
_canInteract