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45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
/*
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* Author: commy2, Glowbal
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*
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* Display a structured text with image.
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*
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* Argument:
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* 0: Text <ANY>
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* 1: Image <STRING>
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* 2: Image color <ARRAY> <OPTIONAL>
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* 3: Target Unit. Will only display if target is the player controlled object <OBJECT> <OPTIONAL>
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*
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* Return value:
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* Nothing
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*/
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#include "script_component.hpp"
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private ["_text", "_image", "_imageColor", "_target"];
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_text = _this select 0;
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_image = _this select 1;
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_imageColor = if (count _this > 2) then {_this select 2} else {[1,1,1]};
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_imageColor resize 3;
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_target = if (count _this > 3) then {_this select 3} else {ACE_player};
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if (_target != ACE_player) exitWith {};
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if (typeName _text != "TEXT") then {
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if (typeName _text == "ARRAY") then {
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if (count _text > 0) then {
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{
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if (typeName _x == "STRING" && {isLocalized _x}) then {
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_text set [_foreachIndex, localize _x];
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};
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}foreach _text;
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_text = format _text;
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};
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};
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if (typeName _text == "STRING" && {isLocalized _text}) then {
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_text = localize _text;
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};
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_text = parseText format ["<t align='center'>%1</t>", _text];
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};
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_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
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[_text, 2] call FUNC(displayTextStructured);
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