ACE3/addons/grenades/functions/fnc_incendiary.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

236 lines
6.0 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: commy2
* Makes incendiary burn.
*
* Arguments:
* 0: The grenade <OBJECT>
* 1: Incendiary lifetime <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_nade, 60] call ace_grenades_fnc_incendiary
*
* Public: No
*/
#define ALERT_NEAR_ENEMY_RANGE 60
#define PARTICLE_LIFE_TIME 2
#define PARTICLE_DENSITY 20
#define PARTICLE_SIZE 1
#define PARTICLE_SPEED 1
#define PARTICLE_SMOKE_LIFE_TIME 5
#define PARTICLE_SMOKE_DENSITY 5
#define PARTICLE_SMOKE_SIZE 0.5
#define PARTICLE_SMOKE_SPEED 1
#define PARTICLE_SMOKE_LIFTING 1
#define PARTICLE_SMOKE_WIND_EFFECT 1
#define EFFECT_SIZE 1
#define ORIENTATION 5.4
#define EXPANSION 1
#define DESTRUCTION_RADIUS 1.8
params ["_projectile", "_timeToLive", "_center"];
if (isNull _projectile) exitWith {TRACE_1("null",_projectile);};
private _position = position _projectile;
// --- AI
private _nearLocalEnemies = [];
{
{
if (local _x && {[_center, side _x] call BIS_fnc_sideIsEnemy}) then { // WE WANT THE OBJECTS SIDE HERE!
_nearLocalEnemies pushBackUnique _x;
};
} forEach crew _x;
} forEach (_position nearObjects ALERT_NEAR_ENEMY_RANGE);
{
if (behaviour _x in ["SAFE", "AWARE"]) then {
_x setBehaviour "COMBAT";
};
} forEach _nearLocalEnemies;
// --- fire
private _fire = "#particlesource" createVehicleLocal _position;
_fire setParticleParams [
["\A3\data_f\ParticleEffects\Universal\Universal",16,10,32],
"",
"billboard",
1,
PARTICLE_LIFE_TIME,
[0,0,0],
[0, 0, 0.4 * PARTICLE_SPEED],
0,
0.0565,
0.05,
0.03,
[0.9 * PARTICLE_SIZE, 0],
[
[0.5,0.5,0.5,-0],
[0.5,0.5,0.5,-1],
[0.5,0.5,0.5,-1],
[0.5,0.5,0.5,-1],
[0.5,0.5,0.5,-1],
[0.5,0.5,0.5,0]
],
[1],
0.01,
0.02,
"",
"",
_projectile,
ORIENTATION,
false,
-1,
[[3,3,3,0]]
];
_fire setParticleRandom [PARTICLE_LIFE_TIME / 4, [0.15 * EFFECT_SIZE, 0.15 * EFFECT_SIZE, 0], [0.2,0.2,0], 0.4, 0, [0,0,0,0], 0, 0, 0.2];
_fire setParticleFire [1.2,1.0,0.1];
_fire setDropInterval (1 / PARTICLE_DENSITY);
// --- smoke
private _smoke = "#particlesource" createVehicleLocal _position;
_smoke setParticleParams [
["\A3\data_f\ParticleEffects\Universal\Universal_02",8,0,40,1],
"",
"billboard",
1,
PARTICLE_SMOKE_LIFE_TIME,
[0,0,0],
[0, 0, 2 * PARTICLE_SMOKE_SPEED],
0,
0.05,
0.04 * PARTICLE_SMOKE_LIFTING,
0.05 * PARTICLE_SMOKE_WIND_EFFECT,
[1 * PARTICLE_SMOKE_SIZE + 1, 1.8 * PARTICLE_SMOKE_SIZE + 15],
[
[0.7,0.7,0.7,0.7],
[0.7,0.7,0.7,0.6],
[0.7,0.7,0.7,0.45],
[0.84,0.84,0.84,0.28],
[0.84,0.84,0.84,0.16],
[0.84,0.84,0.84,0.09],
[0.84,0.84,0.84,0.06],
[1,1,1,0.02],
[1,1,1,0]
],
[1,0.55,0.35],
0.1,
0.08 * EXPANSION,
"",
"",
_projectile
];
_smoke setParticleRandom [PARTICLE_SMOKE_LIFE_TIME / 2, [0.5 * EFFECT_SIZE, 0.5 * EFFECT_SIZE, 0.2 * EFFECT_SIZE], [0.3,0.3,0.5], 1, 0, [0,0,0,0.06], 0, 0];
_smoke setDropInterval (1 / PARTICLE_SMOKE_DENSITY);
// --- light
private _light = "#lightpoint" createVehicleLocal (_position vectorAdd [0,0,0.5]);
_light setLightBrightness 1.0;
_light setLightColor [1,0.65,0.4];
_light setLightAmbient [0.15,0.05,0];
_light setLightIntensity (50 + 400 * ((PARTICLE_SIZE + EFFECT_SIZE) / 2));
_light setLightAttenuation [0,0,0,1];
_light setLightDayLight false;
_light lightAttachObject [_projectile, [0,0,0]];
// --- sound
private _sound = objNull;
if (isServer) then {
_sound = createSoundSource ["Sound_Fire", _position, [], 0];
};
[{
{deleteVehicle _x} forEach _this;
}, [_fire, _smoke, _light, _sound], _timeToLive] call CBA_fnc_waitAndExecute;
// --- damage
{
if (local _x) then {
//systemChat format ["burn: %1", _x];
// --- destroy nearby static weapons and ammo boxes
if (_x isKindOf "StaticWeapon" || {_x isKindOf "ACE_RepairItem_Base"}) then {
_x setDamage 1;
};
if (_x isKindOf "ReammoBox_F") then {
if (
"ace_cookoff" call EFUNC(common,isModLoaded) &&
{GETVAR(_x,EGVAR(cookoff,enableAmmoCookoff),EGVAR(cookoff,enableAmmobox))}
) then {
_x call EFUNC(cookoff,cookOffBox);
} else {
_x setDamage 1;
};
};
// --- delete nearby ground weapon holders
if (_x isKindOf "WeaponHolder" || {_x isKindOf "WeaponHolderSimulated"}) then {
deleteVehicle _x;
};
// --- inflame fireplace, barrels etc.
_x inflame true;
};
} forEach (_position nearObjects DESTRUCTION_RADIUS);
// --- damage local vehicle
private _vehicle = _position nearestObject "Car";
if (!local _vehicle) exitWith {};
private _config = _vehicle call CBA_fnc_getObjectConfig;
// --- burn tyres
private _fnc_isWheelHitPoint = {
params ["_selectionName"];
// wheels must use a selection named "wheel_X_Y_steering" for PhysX to work
_selectionName select [0, 6] == "wheel_" && {
_selectionName select [count _selectionName - 9] == "_steering"
} // return
};
{
private _wheelSelection = getText (_config >> "HitPoints" >> _x >> "name");
if (_wheelSelection call _fnc_isWheelHitPoint) then {
private _wheelPosition = _vehicle modelToWorld (_vehicle selectionPosition _wheelSelection);
if (_position distance _wheelPosition < EFFECT_SIZE * 2) then {
_vehicle setHit [_wheelSelection, 1];
};
};
} forEach (getAllHitPointsDamage _vehicle param [0, []]);
// --- burn car engine
if (_vehicle isKindOf "Wheeled_APC_F") exitWith {};
private _engineSelection = getText (_config >> "HitPoints" >> "HitEngine" >> "name");
private _enginePosition = _vehicle modelToWorld (_vehicle selectionPosition _engineSelection);
if (_position distance _enginePosition < EFFECT_SIZE * 2) then {
_vehicle setHit [_engineSelection, 1];
if ("ace_cookoff" call EFUNC(common,isModLoaded) && {EGVAR(cookoff,enable)}) then {
_vehicle call EFUNC(cookoff,engineFire);
};
};