ACE3/addons/refuel/functions/fnc_makeSource.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Dystopian
* Makes an object into a refuel source.
* Run on server only.
*
* Arguments:
* 0: Fuel Source <OBJECT>
* 1: Fuel amount (in liters) <NUMBER> (default: 0)
* 2: Hooks positions <ARRAY> (default: [[0,0,0]])
*
* Return Value:
* None
*
* Example:
* [cursorObject, 100] call ace_refuel_fnc_makeSource
*
* Public: Yes
*/
if (!isServer) exitWith {};
// Only run this after the settings are initialized
if !(EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(makeSource), _this];
};
params [
["_source", objNull, [objNull]],
["_fuelCargo", 0, [0]],
["_hooks", nil, [[]]]
];
TRACE_3("makeSource",_source,_fuelCargo,_hooks);
private _fuelCargoConfig = getNumber (configFile >> "CfgVehicles" >> typeOf _source >> QGVAR(fuelCargo));
if (
isNull _source
|| {_fuelCargo < 0 && {!(_fuelCargo in [REFUEL_INFINITE_FUEL, REFUEL_DISABLED_FUEL])}}
|| {_fuelCargo != 0 && {_fuelCargo == _fuelCargoConfig}}
) exitWith {};
[_source, _fuelCargo] call FUNC(setFuel);
if (_fuelCargo == REFUEL_DISABLED_FUEL) exitWith {};
if (
!isNil "_hooks"
&& {_hooks isEqualTypeAll []}
&& {0 == {!(_x isEqualTypeParams [0,0,0]) || {3 < count _x}} count _hooks}
) then {
_source setVariable [QGVAR(hooks), _hooks, true];
};
// check if menu already exists
if (_fuelCargoConfig != 0 || {!isNil {_source getVariable QGVAR(initSource_jipID)}}) exitWith {};
private _jipID = [QGVAR(initSource), [_source]] call CBA_fnc_globalEventJIP;
[_jipID, _source] call CBA_fnc_removeGlobalEventJIP;
_source setVariable [QGVAR(initSource_jipID), _jipID];