ACE3/addons/weather/functions/fnc_updateWind.sqf

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/*
* Author: ACE2 Team
*
* Updates wind, gusts and waves based on ACE_wind
*
* Argument:
* Nothing
*
* Return value:
* Nothing
*/
#include "script_component.hpp"
if (!GVAR(syncWind)) exitWith { ACE_wind = wind };
ACE_wind = [] call FUNC(getWind);
setWind [ACE_wind select 0, ACE_wind select 1, true];
2 setGusts 0;
// Set waves: 0 when no wind, 1 when wind >= 16 m/s
1 setWaves (((vectorMagnitude ACE_wind) / 16.0) min 1.0);
TRACE_3("Wind/ACE_wind/Deviation(m/s)",wind,ACE_wind,Round((vectorMagnitude (ACE_wind vectorDiff wind)) * 1000) / 1000);