mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
63 lines
2.3 KiB
Plaintext
63 lines
2.3 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Ruthberg
|
|
* Initializes the advanced ballistics dll extension with terrain data
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [] call ace_advanced_ballistics_fnc_initializeTerrainExtension
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
if (!hasInterface) exitWith {};
|
|
if (!GVAR(enabled)) exitWith {};
|
|
|
|
private _initStartTime = diag_tickTime;
|
|
private _mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
|
|
|
|
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
|
|
INFO_1("Terrain already initialized [world: %1]", worldName);
|
|
#ifdef DEBUG_MODE_FULL
|
|
systemChat "AdvancedBallistics: Terrain already initialized";
|
|
#endif
|
|
};
|
|
|
|
private _mapGrids = ceil(_mapSize / 50) + 1;
|
|
private _gridCells = _mapGrids * _mapGrids;
|
|
|
|
GVAR(currentGrid) = 0;
|
|
|
|
INFO_2("Starting Terrain Extension [cells: %1] [world: %2]", _gridCells, worldName);
|
|
|
|
[{
|
|
params ["_args","_idPFH"];
|
|
_args params ["_mapGrids", "_gridCells", "_initStartTime"];
|
|
|
|
if (GVAR(currentGrid) >= _gridCells) exitWith {
|
|
INFO_2("Finished terrain initialization in %1 seconds [world: %2]", (diag_tickTime - _initStartTime) toFixed 2, worldName);
|
|
#ifdef DEBUG_MODE_FULL
|
|
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", (diag_tickTime - _initStartTime) toFixed 2];
|
|
#endif
|
|
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
for "_i" from 1 to 50 do {
|
|
private _x = floor(GVAR(currentGrid) / _mapGrids) * 50;
|
|
private _y = (GVAR(currentGrid) - floor(GVAR(currentGrid) / _mapGrids) * _mapGrids) * 50;
|
|
private _gridCenter = [_x + 25, _y + 25];
|
|
private _gridHeight = round(getTerrainHeightASL _gridCenter);
|
|
private _gridNumObjects = count (_gridCenter nearObjects ["Building", 50]);
|
|
private _gridSurfaceIsWater = if (surfaceIsWater _gridCenter) then {1} else {0};
|
|
"ace_advanced_ballistics" callExtension format["set:%1:%2:%3", _gridHeight, _gridNumObjects, _gridSurfaceIsWater];
|
|
GVAR(currentGrid) = GVAR(currentGrid) + 1;
|
|
if (GVAR(currentGrid) >= _gridCells) exitWith {};
|
|
};
|
|
|
|
}, 0, [_mapGrids, _gridCells, _initStartTime]] call CBA_fnc_addPerFrameHandler
|