ACE3/addons/map
Nicolás Badano 518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
..
functions Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
UI Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
$PBOPREFIX$ Progress on Map 2015-01-15 03:51:18 -06:00
CfgEventHandlers.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
CfgMarkers.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
CfgVehicles.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
config.cpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
MapControls.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
README.md Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
script_component.hpp Cleanup debug 2015-01-16 22:07:53 -06:00
stringtable.xml Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
XEH_postInitClient.sqf Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
XEH_preInit.sqf Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00

ace_map

Various tweaks to the in-game map. Including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blufor tracker (optional)

Maintainers

The people responsible for merging changes to this component or answering potential questions.