ACE3/addons/hearing
Nicolás Badano 5b91996c69 Add hearing module and additional customization parameters:
- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
2015-03-16 20:28:37 -03:00
..
functions Add hearing module and additional customization parameters: 2015-03-16 20:28:37 -03:00
sounds CBAfy AGM_Hearing 2015-01-13 01:17:52 -03:00
UI Add hearing module and additional customization parameters: 2015-03-16 20:28:37 -03:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ace_earplugs.p3d #15 - all agm ref in p3d fixed - still bin issues 2015-01-13 23:24:53 -06:00
CfgAmmo.hpp CBAfy AGM_Hearing 2015-01-13 01:17:52 -03:00
CfgEventHandlers.hpp Add hearing module and additional customization parameters: 2015-03-16 20:28:37 -03:00
CfgSounds.hpp compiling, still need to test 2015-01-13 20:07:31 -06:00
CfgVehicles.hpp Add hearing module and additional customization parameters: 2015-03-16 20:28:37 -03:00
CfgWeapons.hpp Paths 2015-01-13 21:45:09 -06:00
config.cpp Add hearing module and additional customization parameters: 2015-03-16 20:28:37 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp compiling, still need to test 2015-01-13 20:07:31 -06:00
stringtable.xml hearing: make tinnitus disabable 2015-01-14 00:29:01 -03:00
XEH_postInit.sqf hearing: replaced spawn by PFH 2015-01-13 23:16:55 -03:00
XEH_preInit.sqf Add hearing module and additional customization parameters: 2015-03-16 20:28:37 -03:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.