ACE3/TO_MERGE/cse/sys_field_rations/data/human.rvmat
2015-01-12 23:26:09 +01:00

33 lines
610 B
Plaintext

ambient[]={1,1,1,1};
diffuse[]={0.5,0.5,0.5,1};
forcedDiffuse[]={0.5,0.5,0.5,0};
emmisive[]={0,0,0,1};
specular[]={0.30000001,0.30000001,0.30000001,0};
specularPower=17;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="cse\cse_sys_field_rations\data\MRE_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="cse\cse_sys_field_rations\data\MRE_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};