ACE3/addons/vector/CfgWeapons.hpp
commy2 33602df517 Vector - New reticle using CBA scripted optics (#6981)
* vector IV updates

* vector IV updates

* compat cba optics and vector scripts

* hide periphery

* reticle texture for 7x magnification

* vector display config

* idc macros, fix illum mode

* add radblur effect when using optic

* hide zeroing control

* delete a broken config entry

* fix horizontal and vertical distance mode

* set REQUIRED_CBA_VERSION to 3.11.2
2019-05-27 10:46:07 -05:00

32 lines
1.1 KiB
C++

class CfgWeapons {
class Binocular;
class ACE_Vector: Binocular {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(VectorName);
descriptionShort = CSTRING(VectorDescription);
model = QPATHTOF(ace_vector.p3d);
picture = QPATHTOF(UI\ace_vector_x_ca.paa);
visionMode[] = {"Normal","NVG"};
opticsZoomMax = 0.25/7;
opticsZoomMin = 0.25/7;
modelOptics = "\A3\Weapons_F\empty.p3d";
class CBA_ScriptedOptic {
reticleTexture = QPATHTOF(data\reticles\ace_vector_reticle_ca.paa);
reticleTextureSize = 1.026;
bodyTexture = QPATHTOF(data\reticles\ace_vector_body_co.paa);
bodyTextureSize = 1.25;
reticleSafezoneSize = 1;
hidePeripheralVision = 1;
opticsPPEffects[] = {QGVAR(OpticsRadBlur1)};
};
weaponInfoType = "ACE_RscOptics_vector";
};
class ACE_VectorDay: ACE_Vector {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(VectorDayName);
visionMode[] = {"Normal"};
};
};