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ACE3/addons/zeus/functions/fnc_moduleAddArsenal.sqf

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/*
* Author: alganthe
* Add a full arsenal to an object
*
* Arguments:
* 0: The module logic <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic"];
if (!local _logic) exitWith {};
private _object = attachedTo _logic;
TRACE_3("moduleAddArsenal",_logic,_object,typeOf _object);
switch (true) do {
case (isNull _object): {
[LSTRING(NothingSelected)] call FUNC(showMessage);
};
case (isPlayer _object): {
["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage);
};
case (!alive _object): {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
};
default {
if (["ACE_Arsenal"] call EFUNC(common,isModLoaded)) then {
[_object, true, true] call EFUNC(arsenal,initBox);
} else {
TRACE_1("BIS_fnc_arsenal: AmmoboxInit",_object);
// Global Effects: "Action to access the Arsenal will be added automatically on all clients."
["AmmoboxInit", [_object, true]] call BIS_fnc_arsenal;
};
};
};
deleteVehicle _logic;