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288f956316
* Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
/*
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* Author: commy2, Phyma
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* Find door.
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*
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* Arguments:
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* 0: Distance <NUMBER>
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*
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* Return Value:
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* House objects and door <ARRAY>
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* 0: House <OBJECT>
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* 1: Door Name <STRING>
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*
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* Example:
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* [player, target] call ace_interaction_fnc_getDoor
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_distance"];
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private ["_position0", "_position1", "_intersections", "_house", "_door"];
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_position0 = positionCameraToWorld [0, 0, 0];
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_position1 = positionCameraToWorld [0, 0, _distance];
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_intersections = lineIntersectsSurfaces [AGLToASL _position0, AGLToASL _position1, cameraOn, objNull, true, 1, "GEOM"];
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if (_intersections isEqualTo []) exitWith {[objNull, ""]};
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_house = _intersections select 0 select 2;
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// shithouse is bugged
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if (typeOf _house == "") exitWith {[objNull, ""]};
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_intersections = [_house, "GEOM"] intersect [_position0, _position1];
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_door = toLower (_intersections select 0 select 0);
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if (isNil "_door") exitWith {[_house, ""]};
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//Check if door is glass because then we need to find the proper location of the door so we can use it
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if ((_door find "glass") != -1) then {
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_door = [_distance, _house, _door] call FUNC(getGlassDoor);
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};
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if (isNil "_door") exitWith {[_house, ""]};
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[_house, _door]
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