ACE3/addons/medical/functions/fnc_handleRespawn.sqf
Dedmen Miller bacb7d069b Don't recompile XEH EH's before every call (#5728)
* Fix medical respawn/init

* Medical use CBA addClassEH

* Movement inventoryDisplayLoad

* Medical handleRespawn header typo

* Parachute handleRespawn

* Rearm and parachute handleRespawn

* concertina_wire handleInit

* Fix header

* use XEH function instead of config

* use XEH function instead of config

* remove unneeded init eh
2017-11-07 15:21:58 -06:00

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/*
* Author: KoffeinFlummi
* Called when a unit is Respawned
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ACE_medical_fnc_handleRespawn
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
// reset all variables. @todo GROUP respawn?
[_unit] call FUNC(init);
// Reset captive status for respawning unit
if (!(_unit getVariable ["ACE_isUnconscious", false])) then {
[_unit, "setCaptive", "ace_unconscious", false] call EFUNC(common,statusEffect_set);
};
// Remove maximum unconsciousness time handler
_maxUnconHandle = _unit getVariable [QGVAR(maxUnconTimeHandle), -1];
if (_maxUnconHandle > 0) then {
[_maxUnconHandle] call CBA_fnc_removePerFrameHandler;
};