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bec55114fa
- Add radial actions - Revert back to using 'ACE_isUnconscious'
27 lines
541 B
Plaintext
27 lines
541 B
Plaintext
/*
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* Author: Glowbal
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* Check if a unit is in a stable condition
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*
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* Arguments:
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* 0: The patient <OBJECT>
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*
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* Return Value:
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* Is in stable condition <BOOL>
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*
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* Example:
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* [player] call ace_medical_fnc_isInStableCondition
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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if (!alive _unit) exitWith { false };
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if (_unit getVariable ["ACE_isUnconscious", false]) exitWith { false };
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if (_unit call FUNC(getBloodLoss) > 0) exitWith { false };
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if (!(_unit call FUNC(hasStableVitals))) exitWith { false };
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true
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