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7009404d39
* GM Compat add GM Compat addon - it's #7835 without fastroping & refuel changes * plus compat_gm moved into optionals * plus a few whitespace fixes Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Fusselwurm <fusselwurm@gmail.com> * add ACE CSW dep (see script_component.hpp) * warn about missiong compat_gm if GM is loaded * move medic tents to EGVAR(medical,facilities) array thing * add pDumbs Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Fusselwurm <fusselwurm@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
32 lines
1002 B
C++
32 lines
1002 B
C++
class EGVAR(medical,facilities) {
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BI[] = {
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"Land_Medevac_house_V1_F",
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"Land_Medevac_HQ_V1_F",
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"Land_MedicalTent_01_white_IDAP_med_closed_F",
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"Land_MedicalTent_01_MTP_closed_F",
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"Land_MedicalTent_01_brownhex_closed_F",
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"Land_MedicalTent_01_digital_closed_F"
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};
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CUP[] = {
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"TK_GUE_WarfareBFieldhHospital_Base_EP1",
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"TK_GUE_WarfareBFieldhHospital_EP1",
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"TK_WarfareBFieldhHospital_Base_EP1",
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"TK_WarfareBFieldhHospital_EP1",
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"US_WarfareBFieldhHospital_Base_EP1",
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"US_WarfareBFieldhHospital_EP1",
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"MASH_EP1",
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"MASH",
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"Land_A_Hospital",
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"CDF_WarfareBFieldhHospital",
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"GUE_WarfareBFieldhHospital",
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"INS_WarfareBFieldhHospital",
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"RU_WarfareBFieldhHospital",
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"USMC_WarfareBFieldhHospital"
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};
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GM[] = {
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"gm_ge_army_shelteraceI_medic",
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"gm_ge_army_shelteraceII_medic",
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"gm_gc_army_shelterlakII_medic"
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};
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};
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