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99ccf31807
sort claimObject by damage
47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Returns array of required nearby repair objects (wheels/tracks).
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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* 1: Max range to seach from unit (meters) <NUMBER>
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* 2: Array of arrays of classnames <ARRAY>
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* 3: Sort objects by damage <BOOL> (default: false)
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*
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* Return Value:
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* Array of objects, or [] if not all available <ARRAY>
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*
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* Example:
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* [player, 5, [["Ace_Track"]]] call ace_repair_fnc_getClaimObjects
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*
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* Public: Yes
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*/
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params ["_unit", "_maxRange", "_objectsToClaim", ["_sortByDamage", false]];
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TRACE_4("params",_unit,_maxRange,_objectsToClaim,_sortByDamage);
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private _return = [];
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{
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private _requiredList = _x; //eg ["ace_track", "ace_track"]
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private _ableToAquire = []; //will be array of objects
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{
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private _nearObjects = _unit nearEntities [_x, _maxRange];
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if (_sortByDamage && {count _nearObjects > 1}) then {
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_nearObjects = _nearObjects apply {[damage _x, _x]};
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_nearObjects sort true;
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_nearObjects = _nearObjects apply {_x select 1};
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};
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{
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if (!(_x in _ableToAquire) && {(_x getVariable [QEGVAR(common,owner), objNull]) in [objNull, _unit]}) exitWith { // skip claimed objects
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_ableToAquire pushBack _x
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};
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} forEach _nearObjects;
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} forEach _requiredList;
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TRACE_2("Check required equals available",_requiredList,_ableToAquire);
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if ((count _ableToAquire) == (count _requiredList)) exitWith {_return = _ableToAquire};
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} forEach _objectsToClaim;
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_return
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