ACE3/addons/zeus/functions/fnc_moduleCaptive.sqf
2016-05-24 14:13:11 +01:00

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/*
* Author: SilentSpike
* Flips the capture state of the unit the module is placed on.
*
* Arguments:
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None <NIL>
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_captive"];
if !(_activated && local _logic) exitWith {};
if (isNil QEFUNC(captives,setHandcuffed)) then {
[LSTRING(RequiresAddon)] call EFUNC(common,displayTextStructured);
} else {
_mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);
if ((_mouseOver select 0) != "OBJECT") then {
[LSTRING(NothingSelected)] call EFUNC(common,displayTextStructured);
} else {
_unit = effectivecommander (_mouseOver select 1);
if !(_unit isKindOf "CAManBase") then {
[LSTRING(OnlyInfantry)] call EFUNC(common,displayTextStructured);
} else {
if !(alive _unit) then {
[LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured);
} else {
_captive = GETVAR(_unit,EGVAR(captives,isHandcuffed),false);
// Event initalized by ACE_Captives
["ace_setHandcuffed", [_unit, !_captive], _unit] call CBA_fnc_targetEvent;
};
};
};
};
deleteVehicle _logic;