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90 lines
3.3 KiB
Plaintext
90 lines
3.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror, modified by Grim
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* Handles AI reloading
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*
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* Arguments:
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* 0: Static Weapon <OBJECT>
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* 1: Gunner <OBJECT>
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* 2: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_staticWeapon", "_gunner", "_weapon"];
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TRACE_3("AI reload",_staticWeapon,_gunner,_weapon);
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private _turretPath = [_gunner] call EFUNC(common,getTurretIndex);
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private _reloadSource = objNull;
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private _reloadMag = "";
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private _reloadNeededAmmo = -1;
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private _cfgMagGroups = configFile >> QGVAR(groups);
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private _sources = [_gunner] call FUNC(getNearbySources);
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// Find if there is anything we can reload with
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// see fnc_reload_getLoadableMagazines, though we don't care about AI pulling from the best ammo possible
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{
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scopeName "findSource";
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private _xSource = _x;
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private _cswMagazines = (magazineCargo _xSource) select {isClass (_cfgMagGroups >> _x)};
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TRACE_2("",_xSource,_cswMagazines);
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{
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private _xWeaponMag = _x;
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{
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if ((getNumber (_cfgMagGroups >> _x >> _xWeaponMag)) == 1) then {
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private _loadInfo = [_staticWeapon, _turretPath, _x, _xSource] call FUNC(reload_canLoadMagazine);
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if (_loadInfo select 0) then {
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_reloadMag = _x;
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_reloadSource = _xSource;
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_reloadNeededAmmo = _loadInfo select 2;
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TRACE_3("found mag",_reloadMag,_reloadSource,_x);
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breakOut "findSource";
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};
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};
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} forEach _cswMagazines;
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} forEach (compatibleMagazines _weapon);
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} forEach _sources;
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if (_reloadMag == "") exitWith {TRACE_1("could not find mag",_reloadMag);};
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// Figure out what we can add from the magazines we have
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private _bestAmmoToSend = -1;
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{
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_x params ["_xMag", "_xAmmo"];
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TRACE_2("",_xMag,_xAmmo);
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if (_xMag == _reloadMag) then {
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if ((_bestAmmoToSend == -1) || {(_xAmmo > _bestAmmoToSend) && {_xAmmo <= _reloadNeededAmmo}}) then {
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_bestAmmoToSend = _xAmmo;
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};
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};
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} forEach (if (_reloadSource isKindOf "CAManBase") then {magazinesAmmo _reloadSource} else {magazinesAmmoCargo _reloadSource});
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TRACE_4("",_reloadSource,_reloadMag,_reloadNeededAmmo,_bestAmmoToSend);
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if (_bestAmmoToSend == -1) exitWith {ERROR("No ammo");};
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// Remove the mag from the source
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[_reloadSource, _reloadMag, _bestAmmoToSend] call EFUNC(common,removeSpecificMagazine);
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// see fnc_reload_loadMagazine #L54
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// AI never returns ammo and removes the magazine before reloading, so we can skip distance and weaponHolder checks
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private _eventParams = [_staticWeapon, _turretPath, objNull, _reloadMag, _bestAmmoToSend, _gunner];
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private _timeToLoad = 1;
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if !(isNull (configOf _staticWeapon >> QUOTE(ADDON) >> "ammoLoadTime")) then {
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_timeToLoad = getNumber (configOf _staticWeapon >> QUOTE(ADDON) >> "ammoLoadTime");
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};
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TRACE_1("Reloading in progress",_timeToLoad);
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[{
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params ["_staticWeapon", "", "", "", "", "_gunner"];
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if !(alive _staticWeapon && {alive _gunner}) exitWith {TRACE_2("invalid state",alive _staticWeapon,alive _gunner);};
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// Reload the static weapon
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TRACE_5("calling addTurretMag event: AI reload",_staticWeapon,_turretPath,_gunner,_reloadMag,_bestAmmoToSend);
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[QGVAR(addTurretMag), _this] call CBA_fnc_globalEvent;
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}, _eventParams, _timeToLoad] call CBA_fnc_waitAndExecute;
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