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5dbaef4e07
* Improve medical statemachine settings * Multi-line condition and update fatal injury description * Check isPlayer in DeathAI transition Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
23 lines
545 B
Plaintext
23 lines
545 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Condition for an execution caused death (fatal injury received in cardiac arrest).
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_statemachine_fnc_conditionExecutionDeath
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*
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* Public: No
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*/
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params ["_unit"];
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(isPlayer _unit && {GVAR(fatalInjuriesPlayer) != FATAL_INJURIES_NEVER}
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|| {!isPlayer _unit && {GVAR(fatalInjuriesAI) != FATAL_INJURIES_NEVER}})
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&& {!(_unit getVariable [QEGVAR(medical,deathBlocked), false])}
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