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5dbaef4e07
* Improve medical statemachine settings * Multi-line condition and update fatal injury description * Check isPlayer in DeathAI transition Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
21 lines
463 B
Plaintext
21 lines
463 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: mharis001
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* Condition for going into cardiac arrest upon receiving a fatal injury.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_statemachine_fnc_conditionSecondChance
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*
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* Public: No
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*/
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params ["_unit"];
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isPlayer _unit && {GVAR(fatalInjuriesPlayer) != FATAL_INJURIES_ALWAYS} || {!isPlayer _unit && {GVAR(fatalInjuriesAI) != FATAL_INJURIES_ALWAYS}}
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