mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
5dcf29ba80
Move main interactions to pelvis; leave torso for medical
1578 lines
68 KiB
C++
1578 lines
68 KiB
C++
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class CfgVehicles {
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class Logic;
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class Module_F: Logic {
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class ArgumentsBaseUnits {
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};
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};
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// TODO localization for all the modules
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class ACE_moduleMedicalSettings: Module_F {
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scope = 2;
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displayName = "Medical Settings [ACE]";
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icon = QUOTE(PATHTOF(ui\moduleIcon.paa));
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category = "ACE_medical";
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function = QUOTE(DFUNC(moduleMedicalSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "Glowbal";
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class Arguments {
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class level {
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displayName = "Medical Level";
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description = "What is the medical simulation level?";
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typeName = "NUMBER";
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class values {
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class disable {
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name = "Disabled";
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value = 0;
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};
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class normal {
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name = "Basic";
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value = 1;
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default = 1;
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};
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class full {
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name = "Advanced";
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value = 2;
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};
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};
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};
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class enableFor {
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displayName = "Enabled for";
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description = "Select what units the medical system will be enabled for";
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typeName = "NUMBER";
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class values {
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class playableUnits {
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name = "Players only";
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value = 0;
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default = 1;
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};
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class playableUnitsAndAI {
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name = "Players and AI";
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value = 1;
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};
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};
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};
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class enableAirway {
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displayName = "Enable Airway";
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description = "Enable Advanced medical Airway";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class enableFractures {
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displayName = "Enable Fractures";
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description = "Enable Advanced medical Fractures";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class enableAdvancedWounds {
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displayName = "Enable Advanced wounds";
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description = "Allow reopening of bandaged wounds?";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class enableVehicleCrashes {
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displayName = "Vehicle Crashes";
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description = "Do units take damage from a vehicle crash?";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class enableScreams {
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displayName = "Enable Screams";
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description = "Enable screaming by injuried units";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class playerDamageThreshold {
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displayName = "Player Damage";
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description = "What is the damage a player can take before being killed?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class AIDamageThreshold {
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displayName = "AI Damage";
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description = "What is the damage an AI can take before being killed?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class enableUnsconsiousnessAI {
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displayName = "AI Unconsciousness";
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description = "Allow AI to go unconscious";
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typeName = "NUMBER";
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class values {
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class disable {
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name = "Disabled";
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value = 0;
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};
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class normal {
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name = "Enabled";
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value = 1;
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default = 1;
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};
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class full {
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name = "50/50";
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value = 2;
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};
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};
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};
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class preventInstaDeath {
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displayName = "Prevent instant death";
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description = "Have a unit move to unconscious instead of death";
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typeName = "BOOL";
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defaultValue = 0;
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};
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};
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class ModuleDescription {
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description = "Provides a medical system for both players and AI.";
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sync[] = {};
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};
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};
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class ACE_moduleTreatmentConfiguration: Module_F {
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scope = 2;
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displayName = "Treatment Configuration [ACE]";
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icon = QUOTE(PATHTOF(ui\moduleIcon.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleTreatmentConfiguration));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "Glowbal";
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class Arguments {
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class medicSetting {
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displayName = "Medics setting";
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description = "What is the level of detail prefered for medics?";
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typeName = "NUMBER";
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class values {
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class disable {
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name = "Disable medics";
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value = 0;
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};
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class normal {
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name = "Normal";
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value = 1;
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default = 1;
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};
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class full {
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name = "Advanced";
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value = 2;
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};
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};
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};
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class maxRevives {
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displayName = "Max revives";
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description = "Max amount of revives available (when preventing death)";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class enableOverdosing {
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displayName = "Enable Overdosing";
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description = "Enable overdosing of medications";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class bleedingCoefficient {
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displayName = "Bleeding coefficient";
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description = "Coefficient to modify the bleeding speed";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = "Configure the treatment settings from ACE Medical";
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicRoles: Module_F {
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scope = 2;
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displayName = "Set Medic Class [ACE]";
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icon = QUOTE(PATHTOF(ui\moduleIcon.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicRoles));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "Glowbal";
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class Arguments {
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class EnableList {
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displayName = "List";
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description = "List of unit names that will be classified as medic, separated by commas.";
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defaultValue = "";
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typeName = "STRING";
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};
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class role {
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displayName = "Is Medic";
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description = "Medics allow for more advanced treatment in case of Advanced Medic roles enabled";
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typeName = "NUMBER";
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class values {
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class none {
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name = "None";
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value = 0;
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};
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class medic {
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name = "Regular medic";
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value = 1;
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default = 1;
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};
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class doctor {
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name = "Doctor (Only Advanced Medics)";
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value = 1;
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default = 1;
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};
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};
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};
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};
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class ModuleDescription {
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description = "Assigns the ACE medic class to a unit";
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicVehicle: Module_F {
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scope = 2;
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displayName = "Set Medical Vehicle [ACE]";
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icon = QUOTE(PATHTOF(ui\moduleIcon.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicalVehicle));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "Glowbal";
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class Arguments {
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class EnableList {
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displayName = "List";
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description = "List of vehicles that will be classified as medical vehicle, separated by commas.";
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defaultValue = "";
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typeName = "STRING";
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};
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class enabled {
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displayName = "Is Medical Vehicle";
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description = "Whatever or not the objects in the list will be a medical vehicle.";
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typeName = "BOOL";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = "Assigns the ACE medic class to a unit";
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicalFacility: Module_F {
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scope = 2;
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displayName = "Set Medical Facility [ACE]";
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icon = QUOTE(PATHTOF(ui\moduleIcon.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicalFacility));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "Glowbal";
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class Arguments {
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class enabled {
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displayName = "Is Medical Facility";
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description = "Registers an object as a medical facility for CMS";
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typeName = "BOOL";
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};
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};
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class ModuleDescription {
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description = "Defines an object as a medical facility for CMS. This allows for more advanced treatments. Can be used on buildings and vehicles. ";
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sync[] = {};
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};
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};
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#define ARM_LEG_ARMOR_DEFAULT 2
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#define ARM_LEG_ARMOR_BETTER 3
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#define ARM_LEG_ARMOR_CSAT 4
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class Man;
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class CAManBase: Man {
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class HitPoints {
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class HitHead;
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class HitBody;
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// "DEACTIVE" DEFAULT HITPOINTS
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class HitHands {
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armor = 999; //armor = 2;
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explosionShielding = 0; //explosionShielding = 1;
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material = -1;
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minimalHit = 0;
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name = "";
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passThrough = 1;
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radius = 0; //radius = 0.06;
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visual = "injury_hands";
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};
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class HitLegs {
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armor = 999; //armor = 2;
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explosionShielding = 0; //explosionShielding = 1;
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material = -1;
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minimalHit = 0;
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name = "";
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passThrough = 1;
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radius = 0; //radius = 0.08;
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visual = "injury_legs";
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};
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class HitLeftArm {
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armor = ARM_LEG_ARMOR_DEFAULT; //2;
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explosionShielding = 1;
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material = -1;
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minimalHit = 0;
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name = "hand_l";
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passThrough = 1;
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radius = 0.06;
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visual = "injury_hands";
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};
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class HitRightArm: HitLeftArm {
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name = "hand_r";
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};
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class HitLeftLeg {
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armor = ARM_LEG_ARMOR_DEFAULT; //2;
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explosionShielding = 1;
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material = -1;
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minimalHit = 0;
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name = "leg_l";
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passThrough = 1;
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radius = 0.08;
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visual = "injury_legs";
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};
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class HitRightLeg: HitLeftLeg {
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name = "leg_r";
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};
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};
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class ACE_Actions {
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class ACE_Head {
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
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icon = PATHTOF(UI\icons\medical_cross.paa);
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitHead";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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// Advanced medical
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class FieldDressing {
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displayName = "Field Dressing";
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distance = 5.0;
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condition = QUOTE([ARR_4(_player, _target, 'head', 'FieldDressing')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'FieldDressing')] call DFUNC(treatment));
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showDisabled = 0;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class PackingBandage: fieldDressing {
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displayName = "Packing Bandage";
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condition = QUOTE([ARR_4(_player, _target, 'head', 'PackingBandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'PackingBandage')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\packingBandage.paa);
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};
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class ElasticBandage: fieldDressing {
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displayName = "Elastic Bandage";
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condition = QUOTE([ARR_4(_player, _target, 'head', 'ElasticBandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'ElasticBandage')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class QuikClot: fieldDressing {
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displayName = "QuikClot";
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condition = QUOTE([ARR_4(_player, _target, 'head', 'QuikClot')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'QuikClot')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class CheckPulse: fieldDressing {
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displayName = "Check Pulse";
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condition = QUOTE([ARR_4(_player, _target, 'head', 'CheckPulse')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'CheckPulse')] call DFUNC(treatment));
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icon = "";
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};
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class CheckBloodPressure: CheckPulse {
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displayName = "Check Blood Pressure";
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condition = QUOTE([ARR_4(_player, _target, 'head', 'CheckBloodPressure')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'CheckBloodPressure')] call DFUNC(treatment));
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};
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class CheckResponse: CheckPulse {
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displayName = "Check Response";
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condition = QUOTE([ARR_4(_player, _target, 'head', 'CheckResponse')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'CheckResponse')] call DFUNC(treatment));
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};
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};
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class ACE_Torso {
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class Medical {
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displayName = "Medical";
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distance = 5.0;
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condition = "true";
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 1)] call DFUNC(displayPatientInformation));
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showDisabled = 1;
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priority = 2;
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hotkey = "M";
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enableInside = 1;
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icon = PATHTOF(UI\icons\medical_cross.paa);
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitBody";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class TriageCard {
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displayName = "Triage Card";
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distance = 2.0;
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condition = "true";
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statement = QUOTE([ARR_2(_target, true)] call DFUNC(displayTriageCard));
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showDisabled = 1;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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icon = PATHTOF(UI\icons\triageCard.paa);
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};
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// Advanced medical
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class FieldDressing {
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displayName = "Field Dressing";
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distance = 5.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'FieldDressing')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'FieldDressing')] call DFUNC(treatment));
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showDisabled = 0;
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priority = 2;
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hotkey = "";
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enableInside = 1;
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class PackingBandage: fieldDressing {
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displayName = "Packing Bandage";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'PackingBandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'PackingBandage')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\packingBandage.paa);
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};
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class ElasticBandage: fieldDressing {
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displayName = "Elastic Bandage";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'ElasticBandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'ElasticBandage')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class QuikClot: fieldDressing {
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displayName = "QuikClot";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'QuikClot')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'QuikClot')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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class SurgicalKit: fieldDressing {
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displayName = "Use Surgical Kit";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'SurgicalKit')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'SurgicalKit')] call DFUNC(treatment));
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icon = PATHTOF(UI\icons\surgicalKit.paa);
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};
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class PersonalAidKit: fieldDressing {
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displayName = "Use Personal Aid Kit";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'PackingBandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'PackingBandage')] call DFUNC(treatment));
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icon = "";
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};
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class CPR: fieldDressing {
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displayName = "CPR";
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condition = QUOTE([ARR_4(_player, _target, 'body', 'CPR')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'CPR')] call DFUNC(treatment));
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icon = "";
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};
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};
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};
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class ACE_ArmLeft {
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runOnHover = 1;
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statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation));
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icon = PATHTOF(UI\icons\medical_cross.paa);
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftArm";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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icon = PATHTOF(UI\icons\bandage.paa);
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};
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|
|
// Advanced medical
|
|
class FieldDressing {
|
|
displayName = "Field Dressing";
|
|
distance = 5.0;
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'FieldDressing')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'FieldDressing')] call DFUNC(treatment));
|
|
showDisabled = 0;
|
|
priority = 2;
|
|
hotkey = "";
|
|
enableInside = 1;
|
|
icon = PATHTOF(UI\icons\bandage.paa);
|
|
};
|
|
class PackingBandage: fieldDressing {
|
|
displayName = "Packing Bandage";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'PackingBandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'PackingBandage')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\packingBandage.paa);
|
|
};
|
|
class ElasticBandage: fieldDressing {
|
|
displayName = "Elastic Bandage";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'ElasticBandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'ElasticBandage')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\bandage.paa);
|
|
};
|
|
class QuikClot: fieldDressing {
|
|
displayName = "QuikClot";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'QuikClot')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'QuikClot')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\bandage.paa);
|
|
};
|
|
class Tourniquet: fieldDressing {
|
|
displayName = "Tourniquet";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Tourniquet')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Tourniquet')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\tourniquet.paa);
|
|
};
|
|
class Morphine: fieldDressing {
|
|
displayName = "$STR_ACE_Medical_Inject_Morphine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Morphine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Morphine')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\autoInjector.paa);
|
|
};
|
|
class Atropine: Morphine {
|
|
displayName = "Atropine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Atropine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Atropine')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\autoInjector.paa);
|
|
};
|
|
class Epinephrine: Morphine {
|
|
displayName = "$STR_ACE_Medical_Inject_Epinephrine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Epinephrine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Epinephrine')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\autoInjector.paa);
|
|
};
|
|
class BloodIV: fieldDressing {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'BloodIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'BloodIV')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\iv.paa);
|
|
};
|
|
class BloodIV_500: BloodIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'BloodIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'BloodIV_500')] call DFUNC(treatment));
|
|
};
|
|
class BloodIV_250: BloodIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'BloodIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'BloodIV_250')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV: BloodIV {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'BloodIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'BloodIV')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV_500: PlasmaIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'PlasmaIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'PlasmaIV_500')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV_250: PlasmaIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'PlasmaIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'PlasmaIV_250')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV: BloodIV {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'SalineIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'SalineIV')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV_500: SalineIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'SalineIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'SalineIV_500')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV_250: SalineIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'SalineIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'SalineIV_250')] call DFUNC(treatment));
|
|
};
|
|
class CheckPulse: fieldDressing {
|
|
displayName = "Check Pulse";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'CheckPulse')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'CheckPulse')] call DFUNC(treatment));
|
|
icon = "";
|
|
};
|
|
class CheckBloodPressure: CheckPulse {
|
|
displayName = "Check Blood Pressure";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'CheckBloodPressure')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'CheckBloodPressure')] call DFUNC(treatment));
|
|
};
|
|
class RemoveTourniquet: Tourniquet {
|
|
displayName = "Remove Tourniquet";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'RemoveTourniquet')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'RemoveTourniquet')] call DFUNC(treatment));
|
|
};
|
|
};
|
|
class ACE_ArmRight {
|
|
runOnHover = 1;
|
|
statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation));
|
|
icon = PATHTOF(UI\icons\medical_cross.paa);
|
|
|
|
class Bandage {
|
|
displayName = "$STR_ACE_Medical_Bandage_HitRightArm";
|
|
distance = 2.0;
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
|
|
showDisabled = 1;
|
|
priority = 2;
|
|
hotkey = "B";
|
|
enableInside = 1;
|
|
icon = PATHTOF(UI\icons\bandage.paa);
|
|
};
|
|
|
|
// Advanced medical
|
|
class FieldDressing {
|
|
displayName = "Field Dressing";
|
|
distance = 5.0;
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'FieldDressing')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'FieldDressing')] call DFUNC(treatment));
|
|
showDisabled = 0;
|
|
priority = 2;
|
|
hotkey = "";
|
|
enableInside = 1;
|
|
icon = PATHTOF(UI\icons\bandage.paa);
|
|
};
|
|
class PackingBandage: fieldDressing {
|
|
displayName = "Packing Bandage";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'PackingBandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'PackingBandage')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\packingBandage.paa);
|
|
};
|
|
class ElasticBandage: fieldDressing {
|
|
displayName = "Elastic Bandage";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'ElasticBandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'ElasticBandage')] call DFUNC(treatment));
|
|
};
|
|
class QuikClot: fieldDressing {
|
|
displayName = "QuikClot";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'QuikClot')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'QuikClot')] call DFUNC(treatment));
|
|
};
|
|
class Tourniquet: fieldDressing {
|
|
displayName = "Tourniquet";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Tourniquet')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Tourniquet')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\tourniquet.paa);
|
|
};
|
|
class Morphine: fieldDressing {
|
|
displayName = "$STR_ACE_Medical_Inject_Morphine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Morphine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Morphine')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\autoInjector.paa);
|
|
};
|
|
class Atropine: Morphine {
|
|
displayName = "Atropine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Atropine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Atropine')] call DFUNC(treatment));
|
|
};
|
|
class Epinephrine: Morphine {
|
|
displayName = "$STR_ACE_Medical_Inject_Epinephrine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Epinephrine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Epinephrine')] call DFUNC(treatment));
|
|
};
|
|
class BloodIV: fieldDressing {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\iv.paa);
|
|
};
|
|
class BloodIV_500: BloodIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV_500')] call DFUNC(treatment));
|
|
};
|
|
class BloodIV_250: BloodIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV_250')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV: BloodIV {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV_500: PlasmaIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV_500')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV_250: PlasmaIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV_250')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV: BloodIV {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'SalineIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'SalineIV')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV_500: SalineIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'SalineIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'SalineIV_500')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV_250: SalineIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'SalineIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'SalineIV_250')] call DFUNC(treatment));
|
|
};
|
|
class CheckPulse: fieldDressing {
|
|
displayName = "Check Pulse";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'CheckPulse')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'CheckPulse')] call DFUNC(treatment));
|
|
icon = "";
|
|
};
|
|
class CheckBloodPressure: CheckPulse {
|
|
displayName = "Check Blood Pressure";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'CheckBloodPressure')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'CheckBloodPressure')] call DFUNC(treatment));
|
|
};
|
|
class RemoveTourniquet: Tourniquet {
|
|
displayName = "Remove Tourniquet";
|
|
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'RemoveTourniquet')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'RemoveTourniquet')] call DFUNC(treatment));
|
|
};
|
|
|
|
};
|
|
class ACE_LegLeft {
|
|
runOnHover = 1;
|
|
statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation));
|
|
icon = PATHTOF(UI\icons\medical_cross.paa);
|
|
|
|
class Bandage {
|
|
displayName = "$STR_ACE_Medical_Bandage_HitLeftLeg";
|
|
distance = 2.0;
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(treatment));
|
|
showDisabled = 1;
|
|
priority = 2;
|
|
hotkey = "B";
|
|
enableInside = 1;
|
|
icon = PATHTOF(UI\icons\bandage.paa);
|
|
};
|
|
|
|
|
|
// Advanced medical
|
|
class FieldDressing {
|
|
displayName = "Field Dressing";
|
|
distance = 5.0;
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'FieldDressing')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'FieldDressing')] call DFUNC(treatment));
|
|
showDisabled = 0;
|
|
priority = 2;
|
|
hotkey = "";
|
|
enableInside = 1;
|
|
icon = PATHTOF(UI\icons\bandage.paa);
|
|
};
|
|
class PackingBandage: fieldDressing {
|
|
displayName = "Packing Bandage";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'PackingBandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'PackingBandage')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\packingBandage.paa);
|
|
};
|
|
class ElasticBandage: fieldDressing {
|
|
displayName = "Elastic Bandage";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'ElasticBandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'ElasticBandage')] call DFUNC(treatment));
|
|
};
|
|
class QuikClot: fieldDressing {
|
|
displayName = "QuikClot";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'QuikClot')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'QuikClot')] call DFUNC(treatment));
|
|
};
|
|
class Tourniquet: fieldDressing {
|
|
displayName = "Tourniquet";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Tourniquet')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Tourniquet')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\tourniquet.paa);
|
|
};
|
|
class Morphine: fieldDressing {
|
|
displayName = "$STR_ACE_Medical_Inject_Morphine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Morphine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Morphine')] call DFUNC(treatment));
|
|
};
|
|
class Atropine: Morphine {
|
|
displayName = "Atropine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Atropine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Atropine')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\autoInjector.paa);
|
|
};
|
|
class Epinephrine: Morphine {
|
|
displayName = "$STR_ACE_Medical_Inject_Epinephrine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Epinephrine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Epinephrine')] call DFUNC(treatment));
|
|
};
|
|
class BloodIV: fieldDressing {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\iv.paa);
|
|
};
|
|
class BloodIV_500: BloodIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV_500')] call DFUNC(treatment));
|
|
};
|
|
class BloodIV_250: BloodIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV_250')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV: BloodIV {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV_500: PlasmaIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV_500')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV_250: PlasmaIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV_250')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV: BloodIV {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'SalineIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'SalineIV')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV_500: SalineIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'SalineIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'SalineIV_500')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV_250: SalineIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'SalineIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'SalineIV_250')] call DFUNC(treatment));
|
|
};
|
|
class RemoveTourniquet: Tourniquet {
|
|
displayName = "Remove Tourniquet";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'RemoveTourniquet')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'RemoveTourniquet')] call DFUNC(treatment));
|
|
};
|
|
};
|
|
class ACE_LegRight {
|
|
runOnHover = 1;
|
|
statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation));
|
|
icon = PATHTOF(UI\icons\medical_cross.paa);
|
|
|
|
class Bandage {
|
|
displayName = "$STR_ACE_Medical_Bandage_HitRightLeg";
|
|
distance = 2.0;
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(treatment));
|
|
showDisabled = 1;
|
|
priority = 2;
|
|
hotkey = "B";
|
|
enableInside = 1;
|
|
icon = PATHTOF(UI\icons\bandage.paa);
|
|
};
|
|
|
|
|
|
// Advanced medical
|
|
class FieldDressing {
|
|
displayName = "Field Dressing";
|
|
distance = 5.0;
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'FieldDressing')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'FieldDressing')] call DFUNC(treatment));
|
|
showDisabled = 0;
|
|
priority = 2;
|
|
hotkey = "";
|
|
enableInside = 1;
|
|
icon = PATHTOF(UI\icons\bandage.paa);
|
|
};
|
|
class PackingBandage: fieldDressing {
|
|
displayName = "Packing Bandage";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'PackingBandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'PackingBandage')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\packingBandage.paa);
|
|
};
|
|
class ElasticBandage: fieldDressing {
|
|
displayName = "Elastic Bandage";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'ElasticBandage')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'ElasticBandage')] call DFUNC(treatment));
|
|
};
|
|
class QuikClot: fieldDressing {
|
|
displayName = "QuikClot";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'QuikClot')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'QuikClot')] call DFUNC(treatment));
|
|
};
|
|
class Tourniquet: fieldDressing {
|
|
displayName = "Tourniquet";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Tourniquet')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Tourniquet')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\tourniquet.paa);
|
|
};
|
|
class Morphine: fieldDressing {
|
|
displayName = "$STR_ACE_Medical_Inject_Morphine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Morphine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Morphine')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\autoInjector.paa);
|
|
};
|
|
class Atropine: Morphine {
|
|
displayName = "Atropine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Atropine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Atropine')] call DFUNC(treatment));
|
|
};
|
|
class Epinephrine: Morphine {
|
|
displayName = "$STR_ACE_Medical_Inject_Epinephrine";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Epinephrine')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Epinephrine')] call DFUNC(treatment));
|
|
};
|
|
class BloodIV: fieldDressing {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(treatment));
|
|
icon = PATHTOF(UI\icons\iv.paa);
|
|
};
|
|
class BloodIV_500: BloodIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV_500')] call DFUNC(treatment));
|
|
};
|
|
class BloodIV_250: BloodIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV_250')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV: BloodIV {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV_500: PlasmaIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV_500')] call DFUNC(treatment));
|
|
};
|
|
class PlasmaIV_250: PlasmaIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV_250')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV: BloodIV {
|
|
displayName = "Give Blood IV (1000ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'SalineIV')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'SalineIV')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV_500: SalineIV {
|
|
displayName = "Give Blood IV (500ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'SalineIV_500')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'SalineIV_500')] call DFUNC(treatment));
|
|
};
|
|
class SalineIV_250: SalineIV {
|
|
displayName = "Give Blood IV (250ml)";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'SalineIV_250')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'SalineIV_250')] call DFUNC(treatment));
|
|
};
|
|
class RemoveTourniquet: Tourniquet {
|
|
displayName = "Remove Tourniquet";
|
|
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'RemoveTourniquet')] call DFUNC(canTreatCached));
|
|
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'RemoveTourniquet')] call DFUNC(treatment));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class SoldierWB: CAManBase {};
|
|
class SoldierEB: CAManBase {};
|
|
class SoldierGB: CAManBase {};
|
|
|
|
class B_Soldier_base_F: SoldierWB {};
|
|
|
|
class B_Soldier_04_f: B_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class B_Soldier_05_f: B_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class I_Soldier_base_F: SoldierGB {};
|
|
|
|
class I_Soldier_03_F: I_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class I_Soldier_04_F: I_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class O_Soldier_base_F: SoldierEB {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
};
|
|
};
|
|
|
|
class O_Soldier_02_F: O_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
};
|
|
};
|
|
class MapBoard_altis_F;
|
|
class ACE_bodyBag: MapBoard_altis_F {
|
|
scope = 1;
|
|
side = -1;
|
|
model = QUOTE(PATHTOF(data\bodybag.p3d));
|
|
icon = "";
|
|
displayName = $STR_ACE_MEDICAL_BODYBAG_DISPLAY;
|
|
};
|
|
class Item_Base_F;
|
|
class ACE_fieldDressingItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_BANDAGE_BASIC_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_fieldDressing
|
|
{
|
|
name = "ACE_fieldDressing";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_packingBandageItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_PACKING_BANDAGE_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_packingBandage
|
|
{
|
|
name = "ACE_packingBandage";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_elasticBandageItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_BANDAGE_ELASTIC_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_elasticBandage
|
|
{
|
|
name = "ACE_elasticBandage";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_tourniquetItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_TOURNIQUET_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_tourniquet
|
|
{
|
|
name = "ACE_tourniquet";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_morphineItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_MORPHINE_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_morphine
|
|
{
|
|
name = "ACE_morphine";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_atropineItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_ATROPINE_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_atropine
|
|
{
|
|
name = "ACE_atropine";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_epinephrineItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_EPINEPHRINE_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_epinephrine
|
|
{
|
|
name = "ACE_epinephrine";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_plasmaIVItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_PLASMA_IV;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_plasmaIV
|
|
{
|
|
name = "ACE_plasmaIV";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
|
|
class ACE_bloodIVItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_BLOOD_IV;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_bloodIV
|
|
{
|
|
name = "ACE_bloodIV";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_salineIVItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_SALINE_IV;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_salineIV
|
|
{
|
|
name = "ACE_salineIV";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_quikClotItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_QUIKCLOT_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_quikClot
|
|
{
|
|
name = "ACE_quikclot";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_personalAidKitItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_AID_KIT_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_personalAidKit
|
|
{
|
|
name = "ACE_personalAidKit";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_surgicalKitItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_SURGICALKIT_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_surgicalKit
|
|
{
|
|
name = "ACE_surgicalKit";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_bodyBagItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_BODYBAG_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_bodyBag
|
|
{
|
|
name = "ACE_bodyBag";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
|
|
class NATO_Box_Base;
|
|
class ACE_medicalSupplyCrate: NATO_Box_Base {
|
|
scope = 2;
|
|
accuracy = 1000;
|
|
displayName = "[ACE] Medical Supply Crate";
|
|
model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F";
|
|
author = "Glowbal";
|
|
class TransportItems {
|
|
class ACE_fieldDressing {
|
|
name = "ACE_fieldDressing";
|
|
count = 25;
|
|
};
|
|
class ACE_packingBandage {
|
|
name = "ACE_packingBandage";
|
|
count = 25;
|
|
};
|
|
class ACE_elasticBandage {
|
|
name = "ACE_elasticBandage";
|
|
count = 25;
|
|
};
|
|
class ACE_tourniquet {
|
|
name = "ACE_tourniquet";
|
|
count = 15;
|
|
};
|
|
class ACE_morphine {
|
|
name = "ACE_morphine";
|
|
count = 15;
|
|
};
|
|
class ACE_atropine {
|
|
name = "ACE_atropine";
|
|
count = 15;
|
|
};
|
|
class ACE_epinephrine {
|
|
name = "ACE_epinephrine";
|
|
count = 15;
|
|
};
|
|
class ACE_plasmaIV {
|
|
name = "ACE_plasmaIV";
|
|
count = 7;
|
|
};
|
|
class ACE_plasmaIV_500 {
|
|
name = "ACE_plasmaIV_500";
|
|
count = 7;
|
|
};
|
|
class ACE_plasmaIV_250 {
|
|
name = "ACE_plasmaIV_250";
|
|
count = 7;
|
|
};
|
|
class ACE_salineIV {
|
|
name = "ACE_salineIV";
|
|
count = 7;
|
|
};
|
|
class ACE_salineIV_500 {
|
|
name = "ACE_salineIV_500";
|
|
count = 7;
|
|
};
|
|
class ACE_salineIV_250 {
|
|
name = "ACE_salineIV_250";
|
|
count = 7;
|
|
};
|
|
class ACE_bloodIV {
|
|
name = "ACE_bloodIV";
|
|
count = 7;
|
|
};
|
|
class ACE_bloodIV_500 {
|
|
name = "ACE_bloodIV_500";
|
|
count = 7;
|
|
};
|
|
class ACE_bloodIV_250 {
|
|
name = "ACE_bloodIV_250";
|
|
count = 7;
|
|
};
|
|
class ACE_quikClot {
|
|
name = "ACE_quikclot";
|
|
count = 20;
|
|
};
|
|
class ACE_personalAidKit {
|
|
name = "ACE_personalAidKit";
|
|
count = 3;
|
|
};
|
|
class ACE_surgicalKit {
|
|
name = "ACE_surgicalKit";
|
|
count = 2;
|
|
};
|
|
class ACE_bodyBag {
|
|
name = "ACE_bodyBag";
|
|
count = 5;
|
|
};
|
|
};
|
|
};
|
|
|
|
// Patient unload from vehicle actions
|
|
class LandVehicle;
|
|
class Car: LandVehicle {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
class ACE_UnloadPatients {
|
|
displayName = "$STR_ACE_Medical_UnloadPatient";
|
|
condition = "true";
|
|
statement = "";
|
|
insertChildren = QUOTE(_this call FUNC(addUnloadPatientActions));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
class Tank: LandVehicle {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
class ACE_UnloadPatients {
|
|
displayName = "$STR_ACE_Medical_UnloadPatient";
|
|
condition = "true";
|
|
statement = "";
|
|
insertChildren = QUOTE(_this call FUNC(addUnloadPatientActions));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class Air;
|
|
class Helicopter: Air {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
class ACE_UnloadPatients {
|
|
displayName = "$STR_ACE_Medical_UnloadPatient";
|
|
condition = "true";
|
|
statement = "";
|
|
insertChildren = QUOTE(_this call FUNC(addUnloadPatientActions));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
class Plane: Air {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
class ACE_UnloadPatients {
|
|
displayName = "$STR_ACE_Medical_UnloadPatient";
|
|
condition = "true";
|
|
statement = "";
|
|
insertChildren = QUOTE(_this call FUNC(addUnloadPatientActions));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class Ship;
|
|
class Ship_F: Ship {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
class ACE_UnloadPatients {
|
|
displayName = "$STR_ACE_Medical_UnloadPatient";
|
|
condition = "true";
|
|
statement = "";
|
|
insertChildren = QUOTE(_this call FUNC(addUnloadPatientActions));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class StaticWeapon: LandVehicle {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
class ACE_UnloadPatients {
|
|
displayName = "$STR_ACE_Medical_UnloadPatient";
|
|
condition = "true";
|
|
statement = "";
|
|
insertChildren = QUOTE(_this call FUNC(addUnloadPatientActions));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class StaticMortar;
|
|
class Mortar_01_base_F: StaticMortar {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
class ACE_UnloadPatients {
|
|
displayName = "$STR_ACE_Medical_UnloadPatient";
|
|
condition = "true";
|
|
statement = "";
|
|
insertChildren = QUOTE(_this call FUNC(addUnloadPatientActions));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|