ACE3/addons/frag/CfgAmmoBaseClasses.hpp

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C++

// We need this since autocannons generally inherit from BulletBase
class BulletCore;
class BulletBase: BulletCore {};
class GrenadeCore;
class GrenadeBase: GrenadeCore {};
class LaserBombCore;
class ammo_Bomb_LaserGuidedBase: LaserBombCore {};
class MissileCore;
class MissileBase: MissileCore {};
class RocketCore;
class RocketBase: RocketCore {
GVAR(skip) = 1;
};
class ArtilleryRocketCore: RocketCore {};
class ShellCore;
class ShellBase: ShellCore {};
class ShotDeployCore;
class ShotDeployBase: ShotDeployCore {
GVAR(skip) = 1;
};
class ShotgunCore;
class ShotgunBase: ShotgunCore {};
class SubmunitionCore;
class SubmunitionBase: SubmunitionCore {
GVAR(skip) = 1;
};
class BoundingMineCore;
class BoundingMineBase: BoundingMineCore {};
class PipeBombCore;
class PipeBombBase: PipeBombCore {};
class DirectionalBombCore;
class DirectionalBombBase: DirectionalBombCore {};
class MineCore;
class MineBase: MineCore {};