mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
25 lines
584 B
Plaintext
25 lines
584 B
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: Lambda.Tiger
|
|
* This function checks whether an ammunition type should cause spalling.
|
|
*
|
|
* Arguments:
|
|
* 0: Ammo classname <STRING>
|
|
*
|
|
* Return Value:
|
|
* Whether the round type would spall when hitting an object <BOOL>
|
|
*
|
|
* Example:
|
|
* "B_556x45_Ball" call ace_frag_fnc_shouldSpall
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_ammo"];
|
|
|
|
GVAR(shouldSpallCache) getOrDefaultCall [_ammo, {
|
|
(_ammo call FUNC(getSpallInfo)) params ["_caliber", "_explosive", "_indirectHit"];
|
|
|
|
_caliber >= 2.5 || (_explosive > 0 && _indirectHit >= 1)
|
|
}, true]
|