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65 lines
2.6 KiB
Plaintext
65 lines
2.6 KiB
Plaintext
//fnc_renderMenu.sqf
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#include "script_component.hpp"
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private ["_object", "_actionData", "_distance", "_index", "_pos", "_cursorScreenPos", "_path", "_menuDepth", "_opacity", "_currentRenderDepth", "_radialOffset", "_active", "_x", "_offset", "_newPos", "_forEachIndex"];
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_object = _this select 0;
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_actionData = _this select 1;
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_distance = _actionData select 5;
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_index = _this select 2;
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if((count _this) > 3) then {
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_pos = _this select 3;
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} else {
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if(typeName (_actionData select 2) == "ARRAY") then {
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_pos = _object modelToWorld (_actionData select 2);
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} else {
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_pos = _object modelToWorld (_object selectionPosition (_actionData select 2));
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};
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};
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_cursorScreenPos = (positionCameraToWorld [0, 0, 0]);
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if(_cursorScreenPos distance _pos <= _distance) then {
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_path = [];
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if((count _this) > 4) then {
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_path = +(_this select 4);
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};
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_menuDepth = (count GVAR(menuDepthPath));
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_opacity = 1;
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if(_menuDepth > 0 && _index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
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_opacity = ((GVAR(renderDepth)/_menuDepth)) max 0.25;
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};
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_path set[(count _path), _index];
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// player sideChat format["r: %1", _actionData select 2];
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[_actionData select 0, [1,1,1,_opacity], _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon);
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GVAR(currentOptions) set[(count GVAR(currentOptions)), [_this, _pos, _path]];
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_currentRenderDepth = -1;
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_currentRenderDepth = GVAR(renderDepth);
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GVAR(renderDepth) = GVAR(renderDepth) + 1;
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if(_index == (GVAR(menuDepthPath) select (GVAR(renderDepth)-1))) then {
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_radialOffset = 0;
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{
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// if(_index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
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this = _object;
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_target = _object;
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_player = ACE_player;
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_active = [_object, ACE_player] call (_x select 4);
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// diag_log text format["_active: %1: %2", (_x select 0), _active];
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if(_active) then {
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_offset = [GVAR(vecLineMap), (270*(GVAR(renderDepth)%2))-(_radialOffset*45)] call FUNC(rotateVectLine);
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_mod = 0.1*_distance;
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_newPos = [
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(_pos select 0) + ((_offset select 0)*_mod),
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(_pos select 1) + ((_offset select 1)*_mod),
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(_pos select 2) + ((_offset select 2)*_mod)
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];
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// drawLine3D [_pos, _newPos, [1,0,0,1]];
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[_object, _x, _forEachIndex, _newPos, _path] call FUNC(renderMenu);
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_radialOffset = _radialOffset + 1;
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};
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// };
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} forEach (_actionData select 6);
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};
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GVAR(renderDepth) = GVAR(renderDepth) - 1;
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};
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