mirror of
https://github.com/acemod/ACE3.git
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5e396a3793
This reverts commit 4d1a5194ea
.
259 lines
7.9 KiB
C++
259 lines
7.9 KiB
C++
class Mode_SemiAuto;
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class Mode_Burst;
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class Mode_FullAuto;
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class CfgWeapons {
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class Rifle_Base_F;
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class Rifle_Long_Base_F;
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///////////////////////////////////////////////////////////////////////////////
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//////////// SMALL ARMS WEAPONS ///////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// Weapon updates:
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// 1. Do string update.
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// 2. Fix magazine compatibility as needed.
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// 3. Fix firing modes as needed.
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// 4. Fix accessory compatibility as needed.
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// Grenade launchers /////////////////////////////////////
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// Updated strings are in weapon configs.
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class GrenadeLauncher;
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class UGL_F: GrenadeLauncher {};
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// MXs ////////////////////////////////////////////////////
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class arifle_MX_Base_F: Rifle_Base_F {
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class Single: Mode_SemiAuto {
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reloadTime = 0.075;
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};
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class FullAuto: Mode_FullAuto {
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reloadTime = 0.075;
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};
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};
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class arifle_MX_SW_F: arifle_MX_Base_F {
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modes[] = {"Single", "manual", "close", "short", "medium", "far_optic1", "far_optic2"};
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//class Single: Single {};
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//class manual: FullAuto {};
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};
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// Katibas ////////////////////////////////////////////////////
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class arifle_katiba_Base_F: Rifle_Base_F {
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// http://world.guns.ru/assault/iran/khaybar-kh2002-e.html
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// 800 rpm
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class Single: Mode_SemiAuto {
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reloadTime = 0.075;
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};
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class FullAuto: Mode_FullAuto {
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reloadTime = 0.075;
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};
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};
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// SDAR //////////////////////////////////////////////////
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class SDAR_base_F: Rifle_Base_F {
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modes[] = {"Single", "FullAuto"}; // Leave in the imaginary full-auto mode because, whatever.
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};
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// Tavor TRG ////////////////////////////////////////////////
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class Tavor_base_F: Rifle_Base_F {
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// http://www.israel-weapon.com/files/brochure_2012/IWI_TAVOR_AR.pdf
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// 700 ~1000 rpm (850)
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class Single: Mode_SemiAuto {
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reloadTime = 0.07;
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};
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class FullAuto: Mode_FullAuto {
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reloadTime = 0.07;
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};
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};
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// Mk20 (F2000) //////////////////////////////////////////////////
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class mk20_base_F: Rifle_Base_F {
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// http://www.fnherstal.com/primary-menu/products-capabilities/rifles/technical-data/product/182/232/182/1/_/fn-f2000R-standard.html
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// 850 rpm
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class Single: Mode_SemiAuto {
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reloadTime = 0.07;
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};
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class FullAuto: Mode_FullAuto {
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reloadTime = 0.07;
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};
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};
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// SMG Vermin ////////////////////////////////////////////////////
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class SMG_01_Base: Rifle_Base_F {
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// http://kriss-usa.com/pdf/operatormanual/
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// 1200 rpm
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class Single: Mode_SemiAuto {
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reloadTime = 0.05;
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};
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class Burst: Mode_Burst {
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burst = 2;
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reloadTime = 0.05;
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};
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class FullAuto: Mode_FullAuto {
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reloadTime = 0.05;
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};
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};
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// SMG Scorpion ////////////////////////////////////////////////////
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class SMG_02_base_F: Rifle_Base_F {
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//http://www.czub.cz/zbrojovka/cz-manual/Instruction-Manual-Scorpion-EVO-3-A1_en.pdf
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// 1150 rpm
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class Single: Mode_SemiAuto {
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// http://www.stengg.com/upload/915fGdhTi3ggnnGQGGL.pdf
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// 900-1100 rpm (1000rpm)
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reloadTime = 0.052;
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};
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class Burst: Mode_Burst {
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reloadTime = 0.052;
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};
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class FullAuto: Mode_FullAuto {
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reloadTime = 0.052;
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};
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};
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// SMG PDW2000 ///////////////////////////////////////////////////
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class pdw2000_base_F: Rifle_Base_F {
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modes[] = {"Single", "FullAuto"}; // No burst on this thing
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class Single: Mode_SemiAuto {
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// http://www.stengg.com/upload/915fGdhTi3ggnnGQGGL.pdf
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// 900-1100 rpm (1000rpm)
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reloadTime = 0.06;
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};
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class FullAuto: Mode_FullAuto {
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reloadTime = 0.06;
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};
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};
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// Pistols //////////////////////////////////////////////
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/*class hgun_P07_F: Pistol_Base_F {};
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class hgun_Rook40_F: Pistol_Base_F {};
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class hgun_ACPC2_F: Pistol_Base_F {};
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class hgun_Pistol_heavy_01_F: Pistol_Base_F {};
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class hgun_Pistol_heavy_02_F: Pistol_Base_F {};*/
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// LMGs //////////////////////////////////////////////
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class LMG_Mk200_F: Rifle_Long_Base_F {
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modes[] = {"manual", "Single", "close", "short", "medium", "far_optic1", "far_optic2"};
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class manual: Mode_FullAuto {
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// http://www.defensereview.com/kac-stoner-lmg-belt-fed-5-56mm-nato-lightweight-light-machine-gun-squad-automatic-weapon-lmgsaw-displayed-at-sofic-2010/
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// 550 rpm
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reloadTime = 0.109;
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};
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// Add semi-auto mode.
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// Inherit from 'manual' for sound reasons.
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class Single: manual {
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reloadTime = 0.109;
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dispersion = 0.00175; // radians. Equal to 6 MOA.
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autofire = 0;
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burst = 1;
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displayname = "Semi";
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texturetype = "semi";
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showToPlayer = 1;
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};
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};
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class LMG_Zafir_F: Rifle_Long_Base_F {
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modes[] = {"FullAuto", "Single", "close", "short", "medium", "far_optic1", "far_optic2"};
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class FullAuto: Mode_FullAuto {
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reloadTime = 0.070; // 850 RPM on gas position 1
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};
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};
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// Sniper and anti-materiel rifles /////////////////////////////////
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class EBR_base_F: Rifle_Long_Base_F {
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// EMR/EBR is typically issued semi-auto AFAIK
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modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"};
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cursor = "arifle";
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};
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class LRR_base_F: Rifle_Long_Base_F {
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cursor = "arifle";
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};
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class GM6_base_F: Rifle_Long_Base_F {
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cursor = "arifle";
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// Fuck your balancing, BI.
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class Single: Mode_SemiAuto {
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// 250 rpm is probably the limit of the finger on a heavy bullpup trigger like this thing must have.
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reloadTime = 0.24;
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};
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};
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///////////////////////////////////////////////////////////////////////////////
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//////////// WEAPON ATTACHMENTS ///////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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/* Handgun flashlight
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class ItemCore;
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class InventoryItem_Base_F;
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class InventoryMuzzleItem_Base_F;
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class InventoryFlashLightItem_Base_F;
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class ACE_acc_flashlight_tls: ItemCore {
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author = "$STR_A3_Bohemia_Interactive";
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_generalMacro = "ACE_acc_flashlight_tls";
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scope = 1; //2;
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displayName = "$STR_A3_cfgWeapons_acc_flashlight0";//
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descriptionUse = "$STR_A3_cfgWeapons_use_flashlight0";//
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picture = "\A3\weapons_F\Data\UI\gear_accv_flashlight_tls_ca.paa";
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model = "\A3\weapons_f\acc\accv_flashlight_TLS_F";
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descriptionShort = "$STR_A3_cfgWeapons_acc_flashlight1";//
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class ItemInfo: InventoryFlashLightItem_Base_F {
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mass = 4;
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class FlashLight {
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color[] = {180,156,120};
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ambient[] = {0.9,0.78,0.6};
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intensity = 20;
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size = 1;
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innerAngle = 20;
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outerAngle = 80;
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coneFadeCoef = 5;
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position = "flash dir";
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direction = "flash";
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useFlare = 1;
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flareSize = 1.4;
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flareMaxDistance = "100.0f";
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dayLight = 0;
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class Attenuation {
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start = 0.5;
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constant = 0;
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linear = 0;
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quadratic = 1.1;
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hardLimitStart = 20;
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hardLimitEnd = 30;
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};
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scale[] = {0};
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};
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};
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inertia = 0.1;
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};*/
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};
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