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* Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: mharis001
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* Updates the triage card for the given target.
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*
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* Arguments:
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* 0: Triage list <CONTROL>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_ctrlTriage, _target] call ace_medical_gui_fnc_updateTriageCard
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*
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* Public: No
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*/
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params ["_ctrl", "_target"];
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private _triageCard = _target getVariable [QEGVAR(medical,triageCard), []];
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lbClear _ctrl;
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{
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_x params ["_item", "_amount", "_time"];
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// Check for item displayName or localized text
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if (isClass (configFile >> "CfgWeapons" >> _item)) then {
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_item = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
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} else {
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if (isLocalized _item) then {
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_item = localize _item;
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};
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};
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// Convert time to minutes ago
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_time = round ((CBA_missionTime - _time) / 60);
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_ctrl lbAdd format ["%1x - %2 (%3m)", _amount, _item, _time];
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} forEach _triageCard;
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// Handle no triage card entries
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if (lbSize _ctrl == 0) then {
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_ctrl lbAdd localize ELSTRING(medical_treatment,TriageCard_NoEntry);
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};
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