ACE3/addons/medical_gui/functions/fnc_updateTriageCard.sqf
mharis001 8d2bba4b35
Rewrite Medical GUI (#6831)
* Add a macro for the bloodloss scaling factor

* Adjust bloodloss threshold for red icon

* Remove bloodloss color scaling factor

The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.

* Implemet 10 color steps provided by ShackTac

This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).

* Use macros for constants

* Implement blue damage colouring

This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.

* Tidy up file structure

* Move patient information display to medical_ui

* Make common colour conversion code into functions

* Add tourniquet icon overlay to body image

* Fix mispelling I forgot to commit

* Update icon paths to new white cross icon

* Clean mess after rebase

* Add new medical menu gui

* Add updating injury list and body image

* Add updating treatment category buttons

* Update onMenuClose function

* Delete unused functions

* Add action buttons and triage card to menu

* Move medical menu PFH to separate function

* Move setTriageStatus to treatment

* Add triage select dropdown

* Add toggle button action

* Fix mouse moving randomly when opening

* Add logs list update and remove unused functions

* Hide tourniquet icons by default

* Remove CfgInGameUI (already in feedback)

* Update patient info display

* Update triage card display

* Add settings to control interact menu actions

* Cleanup files/paths

* Move triage status update to common function

* Add icons for interact menu actions

* Modify icon color for interact menu actions

* Update canOpenMenu for new setting

* Hide pain information for unconscious

* Stringtable cleanup

* Use switch for pain text

* Change minor triage status to minimal

* Fix injury list to use new stringtable entry names

* Fix medical actions check when disabled

* Skip distance check in same vehicle

* More cleanup

* Fix CI error

* Requested changes

* Fix INJURIES string

* Fix include after comment block

* Fix missing ;

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00

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#include "script_component.hpp"
/*
* Author: mharis001
* Updates the triage card for the given target.
*
* Arguments:
* 0: Triage list <CONTROL>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_ctrlTriage, _target] call ace_medical_gui_fnc_updateTriageCard
*
* Public: No
*/
params ["_ctrl", "_target"];
private _triageCard = _target getVariable [QEGVAR(medical,triageCard), []];
lbClear _ctrl;
{
_x params ["_item", "_amount", "_time"];
// Check for item displayName or localized text
if (isClass (configFile >> "CfgWeapons" >> _item)) then {
_item = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
} else {
if (isLocalized _item) then {
_item = localize _item;
};
};
// Convert time to minutes ago
_time = round ((CBA_missionTime - _time) / 60);
_ctrl lbAdd format ["%1x - %2 (%3m)", _amount, _item, _time];
} forEach _triageCard;
// Handle no triage card entries
if (lbSize _ctrl == 0) then {
_ctrl lbAdd localize ELSTRING(medical_treatment,TriageCard_NoEntry);
};