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5e67de4d66
Marked locations where Scheduled Delay Execution will probably need to be used.
54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
/*
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Name: ACE_Explosives_fnc_openTransmitterUI
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Author: Garth de Wet (LH)
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Description:
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Opens the UI for selecting the transmitter
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Parameters:
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0: OBJECT - Unit
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Returns:
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Nothing
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Example:
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[player] call ACE_Explosives_fnc_openTransmitterUI;
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*/
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#include "script_component.hpp"
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private ["_items", "_unit", "_count", "_actions", "_config"];
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_unit = _this select 0;
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_items = (items _unit);
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_actions = [localize "STR_ACE_Explosives_TriggerMenu", localize "STR_ACE_Explosives_SelectTrigger"]
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call EFUNC(Interaction,prepareSelectMenu);
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_detonators = [_unit] call FUNC(getDetonators);
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{
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_config = ConfigFile >> "CfgWeapons" >> _x;
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_actions = [
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_actions,
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getText(_config >> "displayName"),
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getText(_config >> "picture"),
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_x
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] call EFUNC(Interaction,addSelectableItem);
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} count _detonators;
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if (count _detonators == 0) then {
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call EFUNC(Interaction,hideMenu);
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"ACE_Explosives" call EFUNC(Interaction,openMenuSelf);
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[format[localize "STR_ACE_Explosives_NoTriggersAvailable", "player"]] call EFUNC(Core,displayTextStructured);
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}else{
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[
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_actions,
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{
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[ACE_player, _this] call FUNC(openDetonateUI);
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},
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{
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call EFUNC(Interaction,hideMenu);
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if !(profileNamespace getVariable ["ACE_Interaction_AutoCloseMenu", false]) then {
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"ACE_Explosives" call EFUNC(Interaction,openMenuSelf);
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};
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}
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] call EFUNC(Interaction,openSelectMenu);
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};
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