mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
/*
|
|
* Author: esteldunedain
|
|
* Insert an ACE action to an object, under a certain config path
|
|
* Note: This function is NOT global.
|
|
*
|
|
* Arguments:
|
|
* 0: Object the action should be assigned to <OBJECT>
|
|
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
|
|
* 2: Parent path of the new action <ARRAY>
|
|
* 3: Action <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
|
|
*
|
|
* Example:
|
|
* [cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToObject;
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
if (!params [["_object", objNull, [objNull]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
|
|
ERROR("Bad Params");
|
|
[]
|
|
};
|
|
|
|
private _varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum;
|
|
private _actionList = _object getVariable [_varName, []];
|
|
|
|
if (_actionList isEqualTo []) then {
|
|
_object setVariable [_varName, _actionList];
|
|
};
|
|
|
|
// Ensure the config menu was compiled first
|
|
if (_typeNum == 0) then {
|
|
[_object] call FUNC(compileMenu);
|
|
} else {
|
|
[_object] call FUNC(compileMenuSelfAction);
|
|
};
|
|
|
|
if (_parentPath isEqualTo ["ACE_MainActions"]) then {
|
|
[(typeOf _object), _typeNum] call FUNC(addMainAction);
|
|
};
|
|
|
|
// Add action and parent path to the list of object actions
|
|
_actionList pushBack [_action, +_parentPath];
|
|
|
|
// Return the full path
|
|
(_parentPath + [_action select 0])
|