ACE3/addons/interaction/functions/fnc_switchLamp.sqf
2016-02-05 04:26:54 +01:00

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/*
* Author: SzwedzikPL
* Turn on/off lamp
*
* Arguments:
* 0: Lamp <OBJECT>
*
* Return value:
* None
*
* Example:
* lamp call ace_interaction_fnc_switchLamp
*
* Public: No
*/
#include "script_component.hpp"
#define DISABLED_LAMP_DMG 0.95
params ["_lamp"];
_isOn = _lamp getVariable ["ACE_lampOn", true];
private _reflectors = "true" configClasses (configfile >> "CfgVehicles" >> (typeof _lamp) >> "Reflectors");
private _hitPointsDamage = [];
{
private _hitPoint = getText (_x >> "hitpoint");
_hitPointsDamage pushback [_hitPoint, _lamp getHit _hitPoint];
nil
} count _reflectors;
//if lamp is on turn it off
private _eventName = if(_isOn) then {"lampTurnOff"} else {"lampTurnOn"};
if(local _lamp) then {
[_eventName, [_lamp, _hitPointsDamage, DISABLED_LAMP_DMG]] call EFUNC(common,localEvent);
} else {
[_eventName, [_lamp], [_lamp, _hitPointsDamage, DISABLED_LAMP_DMG]] call EFUNC(common,targetEvent);
};
_lamp setVariable ["ACE_lampOn", !_isOn, true];