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41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
/*
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* Author: Ruthberg
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* Measures the wind speed, stores the information in GVAR(MeasuredWindSpeed) and updates GVAR(ImpellerState)
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*
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* Arguments:
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* Nothing
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*
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* Return Value:
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* wind speed <NUMBER>
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*
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* Example:
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_playerDir", "_windSpeed", "_windDir"];
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_playerDir = getDir ACE_player;
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_windSpeed = vectorMagnitude ACE_wind;
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_windDir = (ACE_wind select 0) atan2 (ACE_wind select 1);
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if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
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// With wind gradient
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_windSpeed = [eyePos ACE_player, true, true, true] call EFUNC(weather,calculateWindSpeed);
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_windSpeed = abs(cos(_playerDir - _windDir)) * _windSpeed;
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} else {
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// Without wind gradient
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_windSpeed = [eyePos ACE_player, false, true, true] call EFUNC(weather,calculateWindSpeed);
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};
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if (_windSpeed > 0.3 || {GVAR(MeasuredWindSpeed) > 0.1 && _windSpeed > 0.125}) then {
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GVAR(MeasuredWindSpeed) = _windSpeed;
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} else {
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GVAR(MeasuredWindSpeed) = GVAR(MeasuredWindSpeed) * 0.99;
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if (GVAR(MeasuredWindSpeed) < 0.05) then {
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GVAR(MeasuredWindSpeed) = 0;
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};
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};
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GVAR(MeasuredWindSpeed)
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