mirror of
https://github.com/acemod/ACE3.git
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bca8b01860
* Add search to teleport players UI * Change group side icons to look better * Improve teleport UI and add stringtable entries * Add Assign Repair Vehicle module * Add Assign Repair Facility module * Add Assign Engineer module * Add Full Heal module * Add Suicide Bomber module * Make heal module work without ace_medical * Add suicide bomber module translations * Improve attribute cargo to use displayName * Improve set engineer ui * ACE_Curator for repair modules + author array * Add angle param to getModuleDestination * Prevent multiple suicide bomber modules on same target * Heal module: support BI scripted revive system * Requested changes
186 lines
7.6 KiB
Plaintext
186 lines
7.6 KiB
Plaintext
/*
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* Author: Bohemia Interactive
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* Module function for remote controlling units as zeus
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* Edited to remove global wind sound
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_bi_moduleRemoteControl
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*
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* Public: No
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*/
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#include "script_component.hpp"
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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if (_activated && local _logic && !isnull curatorcamera) then {
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//--- Terminate when remote control is already in progress
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if !(isnull (missionnamespace getvariable ["bis_fnc_moduleRemoteControl_unit",objnull])) exitwith {};
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//--- Get unit under cursor
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_unit = objnull;
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_mouseOver = missionnamespace getvariable ["bis_fnc_curatorObjectPlaced_mouseOver",[""]];
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if ((_mouseOver select 0) == typename objnull) then {_unit = _mouseOver select 1;};
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_unit = effectivecommander _unit;
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//--- Temp owner
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private _tempOwner = _unit getvariable ["bis_fnc_moduleRemoteControl_owner", objnull];
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//--- Check if the unit is suitable
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_error = "";
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if !(side group _unit in [east,west,resistance,civilian]) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorEmpty";};
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if (isplayer _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer";};
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if !(alive _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorDestroyed";};
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if (isnull _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorNull";};
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if (!isnull _tempOwner && {_tempOwner in allPlayers}) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorControl";};
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if (isuavconnected vehicle _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorControl";};
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if (_error == "") then {
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_unit spawn {
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scriptname "bis_fnc_moduleRemoteControl: Loop";
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_unit = _this;
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_vehicle = vehicle _unit;
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_vehicleRole = str assignedvehiclerole _unit;
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bis_fnc_moduleRemoteControl_unit = _unit;
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_unit setvariable ["bis_fnc_moduleRemoteControl_owner",player,true];
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// Added by ace_zeus to toggle remote control wind sound
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if (GVAR(remoteWind)) then {
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//--- Play wind cue to all players
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[format ["wind%1",ceil random 5],"bis_fnc_playsound"] call bis_fnc_mp;
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};
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_blur = ppeffectcreate ["RadialBlur",144];
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_blur ppeffectenable true;
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_blur ppeffectadjust [0,0,0.3,0.3];
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_blur ppeffectcommit 0;
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_blur ppeffectadjust [0.03,0.03,0.1,0.1];
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_blur ppeffectcommit 1;
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_cam = "camera" camcreate getposatl curatorcamera;
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_cam cameraeffect ["internal","back"];
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_cam campreparetarget (screentoworld [0.5,0.5]);
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_cam camcommitprepared 0;
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_cam campreparetarget _unit;
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_cam campreparefov 0.1;
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_cam camcommitprepared 1;
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sleep 0.75;
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black out",0.25];
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sleep 0.25;
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//--- Wait for interface to close
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(finddisplay 312) closedisplay 2;
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waituntil {isnull curatorcamera};
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//--- Switch
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player remotecontrol _unit;
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if (cameraon != _vehicle) then {
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_vehicle switchcamera cameraview;
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};
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ppeffectdestroy _blur;
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_cam cameraeffect ["terminate","back"];
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camdestroy _cam;
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_color = ppeffectcreate ["colorCorrections",1896];
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_color ppeffectenable true;
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_color ppeffectadjust [1,1,0,[0,0,0,1],[1,1,1,1],[0,0,0,0],[0.9,0.0,0,0,0,0.5,1]];
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_color ppeffectcommit 0;
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_curator = getassignedcuratorlogic player;
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[_curator,"curatorObjectRemoteControlled",[_curator,player,_unit,true]] call bis_fnc_callScriptedEventHandler;
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[["Curator","RemoteControl"],nil,nil,nil,nil,nil,nil,true] call bis_fnc_advHint;
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sleep 0.3;
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_color ppeffectadjust [1,1,0,[0,0,0,1],[1,1,1,1],[0,0,0,0],[0.9,0.85,0,0,0,0.5,1]];
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_color ppeffectcommit 0.3;
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",0.5];
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//--- Back to player
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_vehicle = vehicle _unit;
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_vehicleRole = str assignedvehiclerole _unit;
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_rating = rating player;
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waituntil {
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//--- Refresh when vehicle or vehicle role changes
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if ((vehicle _unit != _vehicle || str assignedvehiclerole _unit != _vehicleRole) && {alive _unit}) then {
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player remotecontrol _unit;
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_vehicle = vehicle _unit;
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_vehicleRole = str assignedvehiclerole _unit;
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};
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if (rating player < _rating) then {
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player addrating (-rating player + _rating);
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};
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sleep 0.01;
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!isnull curatorcamera
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||
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{cameraon == vehicle player}
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{!alive _unit} //--- Also isnull check, objNull is not alive
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{!alive player}
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{isnull getassignedcuratorlogic player}
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};
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player addrating (-rating player + _rating);
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objnull remotecontrol _unit;
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_unit setvariable ["bis_fnc_moduleRemoteControl_owner",nil,true];
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if (alive player) then {
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//--- Death screen
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if (
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isnull curatorcamera
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&&
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{cameraon != vehicle player}
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&&
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{!isnull _unit}
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&&
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{!isnull getassignedcuratorlogic player}
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//&&
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//{(_unit getvariable ["bis_fnc_moduleRemoteControl_owner",objnull] == player)}
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) then {
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sleep 2;
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black out",1];
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sleep 1;
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};
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if !(isnull _unit) then {
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_unitPos = getposatl _unit;
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_camPos = [_unitPos,10,direction _unit + 180] call bis_fnc_relpos;
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_camPos set [2,(_unitPos select 2) + (getterrainheightasl _unitPos) - (getterrainheightasl _camPos) + 10];
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//[_camPos,_unit] call bis_fnc_setcuratorcamera;
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(getassignedcuratorlogic player) setvariable ["bis_fnc_modulecuratorsetcamera_params",[_camPos,_unit]];
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};
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sleep 0.1; //--- Engine needs a delay in case controlled unit was deleted
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",1e10];
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opencuratorinterface;
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ppeffectdestroy _color;
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waituntil {!isnull curatorcamera};
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} else {
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ppeffectdestroy _color;
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};
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player switchcamera cameraview;
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bis_fnc_moduleRemoteControl_unit = nil;
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",1];
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[_curator,"curatorObjectRemoteControlled",[_curator,player,_unit,false]] call bis_fnc_callScriptedEventHandler;
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sleep 0.01;
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};
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} else {
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[objnull,_error] call bis_fnc_showCuratorFeedbackMessage;
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};
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deletevehicle _logic;
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};
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