mirror of
https://github.com/acemod/ACE3.git
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bca8b01860
* Add search to teleport players UI * Change group side icons to look better * Improve teleport UI and add stringtable entries * Add Assign Repair Vehicle module * Add Assign Repair Facility module * Add Assign Engineer module * Add Full Heal module * Add Suicide Bomber module * Make heal module work without ace_medical * Add suicide bomber module translations * Improve attribute cargo to use displayName * Improve set engineer ui * ACE_Curator for repair modules + author array * Add angle param to getModuleDestination * Prevent multiple suicide bomber modules on same target * Heal module: support BI scripted revive system * Requested changes
28 lines
872 B
Plaintext
28 lines
872 B
Plaintext
/*
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* Author: SilentSpike
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* Module for adjusting various aspects of zeus
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleZeusSettings
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic"];
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[_logic, QGVAR(zeusAscension), "zeusAscension"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(zeusBird), "zeusBird"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(radioOrdnance), "radioOrdnance"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(revealMines), "revealMines"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(remoteWind), "remoteWind"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(autoAddObjects), "autoAddObjects"] call EFUNC(common,readSettingFromModule);
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