ACE3/addons/ballistics
Ivan Navarro Cabello 047a2ee736 added spansih translate
added spansih translate for (advanced_ballistics, ballistics, captives,
common, explosives, frag, hearing, interaction, map, medical, microdagr,
missileguidance, missionmodules, mk6mortar, nametags, optionsmenu,
respawn, switchunits, vehiclelock, weather, winddeflection).

I used the Pull request of #1251 for complete my commit, because #1251
is outdated now.
2015-05-27 15:27:04 +02:00
..
scripts Added missing privates 2015-04-30 10:50:49 +02:00
textures port ballistics 2015-01-14 04:02:48 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
CfgAmmo.hpp Updated the ATragMX gun profiles and optimized the airFrictions some more. 2015-05-25 10:28:20 +02:00
CfgMagazines.hpp Updated all airFriction values to minimize the drop difference when AB is disabled. 2015-05-25 00:53:41 +02:00
CfgVehicles.hpp Stringtable modules 2015-05-12 18:25:40 +02:00
CfgWeapons.hpp Fixed incorrect barrel length. 2015-05-22 20:41:36 +02:00
config.cpp fix ace ammo box doesn't show up in zeus 2015-04-26 17:04:49 +02:00
README.md ace_ballistics README.md update 2015-05-14 11:23:44 +02:00
script_component.hpp DEBUG_SETTINGS in script comps 2015-01-14 12:34:24 -06:00
stringtable.xml added spansih translate 2015-05-27 15:27:04 +02:00

ace_ballistics

Changes to weapon, magazine and ammunition values.

Maintainers

The people responsible for merging changes to this component or answering potential questions.