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ACE3/addons/captives
Ozan Eğitmen 45a66ccfa1 Medical & Captive Load Menu Overhaul ()
* Add load in child actions to medical & captive

* Add actions with proper structure

* Move vehicles actions code to common function

* Simplify code in config, Fix docs

* Remove unused vars

* Fix header example

* Add _distance param to fnc_nearestVehiclesFreeSeat

* Change docs

* Fix spacing
2017-09-29 22:00:47 +02:00
..
functions Medical & Captive Load Menu Overhaul () 2017-09-29 22:00:47 +02:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Captives - Module to set handcuffing 2015-10-23 14:17:31 -05:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
ACE_Settings.hpp Add requireSurrender setting for AI - close () 2017-09-19 13:21:30 -05:00
CfgEden.hpp Fix the captive module from creating attributes when not needed () 2016-08-07 12:50:58 -05:00
CfgEventHandlers.hpp Fix Load Patient/Captive actions () 2017-09-27 15:41:05 -05:00
CfgMoves.hpp animate head when surrendered and handcuffed 2015-09-01 20:00:28 +02:00
CfgVehicles.hpp Medical & Captive Load Menu Overhaul () 2017-09-29 22:00:47 +02:00
CfgWeapons.hpp Use CBA Misc Items () 2017-09-12 23:23:45 -05:00
config.cpp remove deprecated code for 3.8.0 () 2016-09-24 22:31:10 +02:00
README.md Readded items 2015-08-19 04:22:39 +02:00
script_component.hpp convert log macros to cba versions () 2016-10-02 12:55:31 +02:00
stringtable.xml Update the Japanese translation () 2017-09-28 16:04:24 +02:00
XEH_postInit.sqf Added captive hotkey () 2017-09-25 23:22:10 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions () 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Medical & Captive Load Menu Overhaul () 2017-09-29 22:00:47 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_captives

Adds ability to handcuff and surrender.

Items Added:

ACE_CableTie

Maintainers

The people responsible for merging changes to this component or answering potential questions.