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35 lines
922 B
Plaintext
35 lines
922 B
Plaintext
/*
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* Author: Commy2 and esteldunedain
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* Make the player check the temperature of his weapon
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*
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* Arguments:
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* 0: Unit checking <OBJECT>
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* 1: Unit that has the weapon <OBJECT>
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* 2: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, currentWeapon player] call ace_overheating_fnc_checkTemperature
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_assistant", "_gunner", "_weapon"];
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TRACE_3("params",_assistant,_gunner,_weapon);
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// Play animation and report temperature
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private _action = "PutDown";
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if (_assistant isEqualTo _gunner) then {
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_action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction");
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if (_action == "") then {
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_action = "Gear";
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};
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};
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[_assistant, _action] call EFUNC(common,doGesture);
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// Waits a sec before displaying the temperature
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[FUNC(displayTemperature), [_gunner, _weapon], 1.0] call CBA_fnc_waitAndExecute;
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