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https://github.com/acemod/ACE3.git
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3c1e912787
- Added new ammo cfg types - Added new caching functions - Added dev functions - Transfered core system to vanilla projectile EHs - Added stringtable sub categories - Reworked fragmenting and spalling to us submunitions - Frag - Implemented system around chance to hit - Switched from hitbox estimation to hitting specific HPs - Updated chance to miss method based on solid angle hit chance - Split random & targeted frag to their own subfunctions - Spall - Uses a system of estimated momentum changes to generate spall
22 lines
394 B
Plaintext
22 lines
394 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Jaynus, NouberNou, Lambda.Tiger
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* Adds a round to the blacklist (will be ignored).
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*
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* Arguments:
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* 0: Projectile <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [projectile] call ace_frag_fnc_addBlackList
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*
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* Public: No
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*/
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params ["_proj"];
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TRACE_1("addBlackList",_round);
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GVAR(shouldFragCache) set [typeOf _ammo, [false, false]];
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