ACE3/addons/switchunits/functions/fnc_isValidAi.sqf
2015-08-07 09:18:42 +02:00

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/*
* Author: bux578
* Checks if AI is a valid target for switching.
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* Valid AI <BOOL>
*
* Example:
* [_unit] call ace_switchunits_fnc_isValidAi
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit"];
!([_unit] call EFUNC(common,isPlayer)
|| {_unit in playableUnits}
|| {vehicle _unit != _unit}
|| {_unit getVariable [QGVAR(IsPlayerUnit), false]}
|| {_unit getVariable [QGVAR(IsPlayerControlled), false]}) // return