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* Add grave digging * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf Co-authored-by: BrettMayson <brett@mayson.io> * Add setting to enable/disable * improvements - fix flipped bool in fnc_canDigGrave - improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions * fix typo in variable * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * add to XEH_PREP and fix event for non-local patient * Add interaction to check name on headstone * Update addons/medical_treatment/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Simplify Setting * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/medical_treatment/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Make placeInBodyBagOrGrave more generic and use any grave class * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update medical-treatment-framework.md * Update docs/wiki/framework/medical-treatment-framework.md Co-authored-by: jonpas <jonpas33@gmail.com> * update docs * Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf * Update addons/medical_treatment/functions/fnc_placeInGrave.sqf * fix includes --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
24 lines
590 B
Plaintext
24 lines
590 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Ruthberg, commy2, esteldunedain, drofseh
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* Checks if a unit can dig a grave at the position of the patient.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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*
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* Return Value:
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* Can dig <BOOL>
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*
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* Example:
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* [player, cursorObject] call ace_medical_treatment_fnc_canDigGrave
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*
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* Public: No
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*/
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params ["_medic", "_patient"];
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if !(["ace_trenches"] call EFUNC(common,isModLoaded)) exitWith {false};
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(GVAR(allowGraveDigging) > 0) && {_patient call EFUNC(common,canDig)} && {_medic call EFUNC(trenches,hasEntrenchingTool)}
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