ACE3/addons/advanced_ballistics/initKeybinds.sqf

11 lines
346 B
Plaintext

["ACE3 Equipment", QGVAR(ProtractorKey), localize STRING(ProtractorKey),
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
[] call FUNC(displayProtractor);
},
{false},
[37, [true, true, false]], false, 0] call CBA_fnc_addKeybind; // (CTRL + SHIFT + K)