ACE3/addons/compat_spe/compat_spe_csw/CfgVehicles.hpp
BrettMayson d2f5c2de02
Spearhead 1944 Compatibility (#9292)
* compat(spe): initial

* --changed csw/turrets

* disable spe disassemble

* csw: all mortars done

* more cleanup

* add missing hearing protection

* final cleanup

* goofed and removed too much

* ok all done

* formatting

* remove adt

* -+ updated frameworks

- Ballistics Framework Finished (Infantry Weapons)
- Wirecutter & Trench Framework Finished (Vests/Backpacks)
- Explosives Framework Finished (Added backward support for IFA3 Detonator/Firecord)
- Crew Served Weapons Framework Finished (Fixed Assemble/Disassemble)

* formatting

* Require HEMTT v1.7.2

* cleanup tabs / formating

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: ZluskeN <pontux@gmail.com>

* split to subcomponents, fix ubcs

* swap has_include for skipWhenMissingDependencies

* fix explosives

* add pdumies for ww2

* Apply suggestions from code review

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* cleanup sten duplicate configs

* move hearing to macro

* fix macro repaclement

* Use `SUBADDON`

* Move `addonRootClass` to bottom of CfgPatches

* Relative includes

* move config macro includes to config.cpp

* comment off csw changes for now

* Update .hemtt/project.toml

---------

Co-authored-by: Coldfront15 <born2toot2@gmail.com>
Co-authored-by: Brett Mayson <brett@joinoffstreet.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: ZluskeN <pontux@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-09-25 15:37:59 -05:00

241 lines
8.3 KiB
C++

class CfgVehicles {
class All {
class EventHandlers;
};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class StaticWeapon: LandVehicle {
class ACE_Actions {
class ACE_MainActions;
};
class Turrets {
class MainTurret;
};
class UserActions;
};
// --- Mortars -----------------------------------------------------------------
class StaticMortar: StaticWeapon {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
};
class SPE_StaticMortar_base: StaticMortar {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
class EventHandlers: EventHandlers {
class SPE_StaticWeaponsHandler {
init = "";
};
};
};
class SPE_US_Mortar_base: SPE_StaticMortar_base {};
class SPE_M1_81: SPE_US_Mortar_base {
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "";
selection = "zamerny";
};
};
class UserActions {
delete Prepare_WP_Selected;
delete Prepare_WP;
delete Prepare_Smoke_Selected;
delete Prepare_Smoke;
delete Prepare_HE_Selected;
delete Prepare_HE;
delete Reload;
delete Unload;
};
class ACE_CSW {
enabled = 1;
proxyWeapon = "SPE_M1_81_proxy";
magazineLocation = "_target selectionPosition 'usti hlavne'";
disassembleWeapon = "SPE_M1_81_Barrel";
disassembleTurret = QGVAR(M1_81_baseplate);
ammoLoadTime = 3;
ammoUnloadTime = 3;
desiredAmmo = 1;
};
};
class SPE_FR_Mortar_base: SPE_StaticMortar_base {};
class SPE_MLE_27_31: SPE_FR_Mortar_base {
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "";
selection = "zamerny";
};
};
class UserActions {
delete Prepare_Illu_Selected;
delete Prepare_Illu;
delete Prepare_Smoke_Selected;
delete Prepare_Smoke;
delete Prepare_HE_Selected;
delete Prepare_HE;
delete Reload;
delete Unload;
};
class ACE_CSW {
enabled = 1;
proxyWeapon = "SPE_MLE_27_31_proxy";
magazineLocation = "_target selectionPosition 'usti hlavne'";
disassembleWeapon = "SPE_MLE_27_31_Barrel";
disassembleTurret = QGVAR(MLE_27_31_baseplate);
ammoLoadTime = 3;
ammoUnloadTime = 3;
desiredAmmo = 1;
};
};
class SPE_GrW278_1: SPE_MLE_27_31 {
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "";
selection = "zamerny";
};
};
class UserActions {
delete Prepare_Illu_Selected;
delete Prepare_Illu;
delete Prepare_Smoke_Selected;
delete Prepare_Smoke;
delete Prepare_HE_Selected;
delete Prepare_HE;
delete Reload;
delete Unload;
};
class ACE_CSW {
enabled = 1;
proxyWeapon = "SPE_GrW278_1_proxy";
magazineLocation = "_target selectionPosition 'usti hlavne'";
disassembleWeapon = "SPE_GrW278_1_Barrel";
disassembleTurret = QGVAR(GrW278_baseplate);
ammoLoadTime = 3;
ammoUnloadTime = 3;
desiredAmmo = 1;
};
};
class EGVAR(csw,baseTripod);
class GVAR(MLE_27_31_baseplate): EGVAR(csw,baseTripod) {
scope = 2;
displayName = "$STR_DN_SPE_MLE_27_31_STAND";
model = "\WW2\SPE_Assets_m\Weapons\Mortars_m\SPE_M1_Mortar_Stand_Deployed.p3d";
picture = "\WW2\SPE_Assets_t\Weapons\Equipment_t\Weapons\Launchers\Gear_MLE_27_31_Stand_X_ca.paa";
hiddenSelections[] = {"camo_0","camo_1"};
hiddenSelectionsTextures[] = {"ww2\spe_assets_t\weapons\mortars_t\m1_mortar\Brandt_81mm_Mortar_French_co.paa","WW2\SPE_Assets_t\Weapons\Mortars_t\M1_Mortar\Brandt_81mm_Sight_French_co.paa"};
class ACE_CSW {
disassembleTo = "SPE_MLE_27_31_Stand";
};
};
class GVAR(GrW278_baseplate): EGVAR(csw,baseTripod) {
scope = 2;
displayName = "$STR_DN_SPE_GrW278_1_STAND";
model = "\WW2\SPE_Assets_m\Weapons\Mortars_m\SPE_M1_Mortar_Stand_Deployed.p3d";
picture = "\WW2\SPE_Assets_t\Weapons\Equipment_t\Weapons\Launchers\Gear_GrW278_1_Stand_X_ca.paa";
hiddenSelections[] = {"camo_0"};
hiddenSelectionsTextures[] = {"ww2\spe_assets_t\weapons\mortars_t\m1_mortar\Brandt_81mm_Mortar_Gelb_co.paa"};
class ACE_CSW {
disassembleTo = "SPE_GrW278_1_Stand";
};
};
class GVAR(M1_81_baseplate): EGVAR(csw,baseTripod) {
scope = 2;
displayName = "$STR_DN_SPE_M1_81_STAND";
model = "\WW2\SPE_Assets_m\Weapons\Mortars_m\SPE_M1_Mortar_Stand_Deployed.p3d";
picture = "\WW2\SPE_Assets_t\Weapons\Equipment_t\Weapons\Launchers\Gear_M1_81_Stand_X_ca.paa";
class ACE_CSW {
disassembleTo = "SPE_M1_81_Stand";
};
};
class ACE_SPE_M1_81_Stand_Deployed: EGVAR(csw,baseTripod) {
author = "SPE";
scope = 2;
displayName = "$STR_DN_SPE_M1_81_STAND";
model = "\WW2\SPE_Assets_m\Weapons\Mortars_m\SPE_M1_Mortar_Stand_Deployed.p3d";
picture = "\WW2\SPE_Assets_t\Weapons\Equipment_t\Weapons\Launchers\Gear_M1_81_Stand_X_ca.paa";
class assembleInfo {
base = "";
primary = 0;
displayName = "";
assembleTo = "";
class SPE_M1_81_Barrel {
deployTime = 0;
assembleTo = "";
};
};
class ACE_CSW {
disassembleTo = "SPE_M1_81_Stand";
};
};
class ACE_SPE_GrW278_1_Stand_Deployed: EGVAR(csw,baseTripod) {
author = "SPE";
scope = 2;
displayName = "$STR_DN_SPE_GrW278_1_STAND";
model = "\WW2\SPE_Assets_m\Weapons\Mortars_m\SPE_M1_Mortar_Stand_Deployed.p3d";
picture = "\WW2\SPE_Assets_t\Weapons\Equipment_t\Weapons\Launchers\Gear_GrW278_1_Stand_X_ca.paa";
hiddenSelectionsTextures[] = {"ww2\spe_assets_t\weapons\mortars_t\m1_mortar\Brandt_81mm_Mortar_Gelb_co.paa","WW2\SPE_Assets_t\Weapons\Mortars_t\M1_Mortar\Brandt_81mm_Sight_Gelb_co.paa"};
class assembleInfo {
base = "";
primary = 0;
displayName = "";
assembleTo = "";
class SPE_GrW278_1_Barrel {
deployTime = 0;
assembleTo = "";
};
};
class ACE_CSW {
disassembleTo = "SPE_GrW278_1_Stand";
};
};
class ACE_SPE_MLE_27_31_Stand_Deployed: EGVAR(csw,baseTripod) {
author = "SPE";
scope = 2;
displayName = "$STR_DN_SPE_MLE_27_31_STAND";
model = "\WW2\SPE_Assets_m\Weapons\Mortars_m\SPE_M1_Mortar_Stand_Deployed.p3d";
picture = "\WW2\SPE_Assets_t\Weapons\Equipment_t\Weapons\Launchers\Gear_MLE_27_31_Stand_X_ca.paa";
hiddenSelections[] = {"camo_0","camo_1"};
hiddenSelectionsTextures[] = {"ww2\spe_assets_t\weapons\mortars_t\m1_mortar\Brandt_81mm_Mortar_French_co.paa","WW2\SPE_Assets_t\Weapons\Mortars_t\M1_Mortar\Brandt_81mm_Sight_French_co.paa"};
class assembleInfo {
base = "";
primary = 0;
displayName = "";
assembleTo = "";
class SPE_MLE_27_31_Barrel {
deployTime = 0;
assembleTo = "";
};
};
class ACE_CSW {
disassembleTo = "SPE_MLE_27_31_Stand";
};
};
};