ACE3/addons/overheating/XEH_postInit.sqf
2024-03-28 13:57:23 -05:00

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// by esteldunedain
#include "script_component.hpp"
// Spare barrel item to magazine
["ACE_SpareBarrel_Item", "ACE_SpareBarrel"] call EFUNC(common,registerItemReplacement);
if (hasInterface) then {
// Add keybinds
["ACE3 Weapons", QGVAR(unjamWeapon), localize LSTRING(UnjamWeapon), {
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(GVAR(enabled) && {[ACE_player] call FUNC(canUnjam)}) exitWith {false};
// Statement
[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
true
}, {false}, [19, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + R Key
};
["CBA_settingsInitialized", {
TRACE_1("SettingsInitialized eh",GVAR(enabled));
if (!GVAR(enabled)) exitWith {};
if (isServer) then {
GVAR(pseudoRandomList) = [];
// Construct a list of pseudo random 2D vectors
for "_i" from 0 to 30 do {
GVAR(pseudoRandomList) pushBack [-1 + random 2, -1 + random 2];
};
publicVariable QGVAR(pseudoRandomList);
// Keep track of the temperature of stored spare barrels
GVAR(storedSpareBarrels) = createHashMap;
// Install event handlers for spare barrels
[QGVAR(sendSpareBarrelTemperatureHint), LINKFUNC(sendSpareBarrelsTemperaturesHint)] call CBA_fnc_addEventHandler;
[QGVAR(loadCoolestSpareBarrel), LINKFUNC(loadCoolestSpareBarrel)] call CBA_fnc_addEventHandler;
// Schedule cool down calculation of stored spare barrels
[] call FUNC(updateSpareBarrelsTemperaturesThread);
};
if !(hasInterface) exitWith {};
GVAR(cacheWeaponData) = createHashMap;
GVAR(cacheAmmoData) = createHashMap;
GVAR(cacheSilencerData) = createHashMap;
//Add Take EH if required
if (GVAR(unJamOnReload) || {GVAR(cookoffCoef) > 0}) then {
["CAManBase", "Take", LINKFUNC(handleTakeEH)] call CBA_fnc_addClassEventHandler;
};
// Register fire event handler
["ace_firedPlayer", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler;
// Only add eh to non local players if dispersion is enabled
if (GVAR(overheatingDispersion) || {GVAR(showParticleEffectsForEveryone)}) then {
["ace_firedPlayerNonLocal", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler;
};
// Schedule cool down calculation of player weapons at (infrequent) regular intervals
[] call FUNC(updateTemperatureThread);
//Add event handlers and start ammo heating loop for cookoff
if (GVAR(cookoffCoef) > 0) then {
[] call FUNC(updateAmmoTemperatureThread);
// Reset ammo temperature on reload, unless the reload is a second muzzle.
["CAManBase", "Reloaded", {
params ["_unit", "_weapon", "_muzzle"];
if (_muzzle == _weapon) then {
_unit setVariable [format [QGVAR(%1_ammoTemp), _weapon], 0];
};
}] call CBA_fnc_addClassEventHandler;
};
// Reset all weapon heat to ambient on death to prevent cookoffs when a unit respawns.
["CAManBase", "Killed", {
params ["_unit"];
{
_unit setVariable [_x, ambientTemperature select 0];
} forEach (_unit getVariable [QGVAR(trackedWeapons), []]);
_unit setVariable [QGVAR(trackedWeapons), []];
}] call CBA_fnc_addClassEventHandler;
// Install event handler to display temp when a barrel was swapped
[QGVAR(showWeaponTemperature), LINKFUNC(displayTemperature)] call CBA_fnc_addEventHandler;
// Install event handler to initiate an assisted barrel swap
[QGVAR(initiateSwapBarrelAssisted), LINKFUNC(swapBarrel)] call CBA_fnc_addEventHandler;
// Add an action to allow hot weapons to be cooled off in AceX Field Rations water sources
if (["acex_field_rations"] call EFUNC(common,isModLoaded)) then {
[
{EXGVAR(field_rations,enabled) || CBA_missionTime > 1},
{
if (!EXGVAR(field_rations,enabled)) exitWith {};
private _coolWeaponWithWaterSourceAction = [
QGVAR(CoolWeaponWithWaterSource),
LLSTRING(CoolWeaponWithWaterSource),
QPATHTOEF(field_rations,ui\icon_water_tap.paa),
{
private _waterSource = _target getVariable [QEGVAR(field_rations,waterSource), objNull];
[_player, _waterSource] call FUNC(coolWeaponWithWaterSource);
},
{
private _waterSource = _target getVariable [QEGVAR(field_rations,waterSource), objNull];
[_player, _waterSource] call EFUNC(field_rations,canDrinkFromSource);
}
] call EFUNC(interact_menu,createAction);
[QEGVAR(field_rations,helper), 0, [QEGVAR(field_rations,waterSource)], _coolWeaponWithWaterSourceAction] call EFUNC(interact_menu,addActionToClass);
},
[]
] call CBA_fnc_waitUntilAndExecute;
};
}] call CBA_fnc_addEventHandler;