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a4258f3587
* Viewports * Support mem-points * Update CfgVehicles.hpp * Add some docs * Cleanup Debugging * Update addons/viewports/dev/debugPoints.sqf Co-authored-by: Dystopian <sddex@ya.ru> * Update addons/viewports/dev/debugPoints.sqf Co-authored-by: Dystopian <sddex@ya.ru> * Update addons/viewports/functions/fnc_eachFrame.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * configProperties / 3den macro * Update viewports-framework.md * Update viewports-framework.md * Add compats for rhs btrs * Update addons/viewports/dev/debugPoints.sqf Co-authored-by: Drofseh <Drofseh@users.noreply.github.com> Co-authored-by: Dystopian <sddex@ya.ru> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
23 lines
770 B
C++
23 lines
770 B
C++
class CfgVehicles {
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class B_MBT_01_base_F;
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class B_MBT_01_cannon_F: B_MBT_01_base_F { // Merkava
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class ace_viewports {
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class SLD_backLeftUpper {
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type = "screen";
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camLocation[] = {0,0,0.05};
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maxDistance = 5;
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camAttach[] = {0,0};
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screenLocation[] = {-0.925,-3.43459,-1.07};
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roles[]={"cargo"};
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};
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};
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};
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class B_MBT_01_TUSK_F: B_MBT_01_cannon_F { // Merkava TUSK (slightly different model-space because different p3d model)
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class ace_viewports: ace_viewports {
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class SLD_backLeftUpper: SLD_backLeftUpper {
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screenLocation[] = {-0.925,-4.65511,-1.07};
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};
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};
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};
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};
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