ACE3/addons/common/functions/fnc_actionKeysNamesConverted.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Reports same as actionKeysNames(Array) but in a format processable by "keyDown".
*
* Arguments:
* 0: Action name <STRING>
*
* Return Value:
* Keybinds, format: [DIK, _shift, _ctrl, _alt] <ARRAY>
*
* Example:
* "ReloadMagazine" call ace_common_fnc_actionKeysNamesConverted
*
* Public: No
*/
#define LAST_DIK 250
#define PLACEHOLDER_PLUS "<PLUS>"
#define LKEYNAME_LSHIFT localize "STR_DIK_LSHIFT"
#define LKEYNAME_RSHIFT localize "STR_DIK_RSHIFT"
#define LKEYNAME_LCONTROL localize "STR_DIK_LCONTROL"
#define LKEYNAME_RCONTROL localize "STR_DIK_RCONTROL"
#define LKEYNAME_LALT localize "STR_DIK_LMENU"
#define LKEYNAME_RALT localize "STR_DIK_RMENU"
// stored in ui namespace to force it to be recreated every game start
// this way we make it work in savegames after a language change
private _keyTable = uiNamespace getVariable QGVAR(keyNameTable);
if (isNil "_keyTable") then {
_keyTable = [];
uiNamespace setVariable [QGVAR(keyNameTable), _keyTable];
for "_i" from 0 to LAST_DIK do {
private _keyName = keyName _i;
// keys are reported as nested strings for god knows why
_keyName = _keyName select [1, count _keyName - 2];
_keyTable pushBack _keyName;
};
};
private _keyCache = uiNamespace getVariable [QGVAR(keyNameCache), locationNull];
if (isNull _keyCache) then {
_keyCache = call CBA_fnc_createNamespace;
uiNamespace setVariable [QGVAR(keyNameCache), _keyCache];
};
params [["_action", "", [""]]];
private _keybinds = actionKeysNamesArray _action apply {
private _keyName = _x;
private _keybind = _keyCache getVariable _keyName;
if (isNil "_keybind") then {
private _key = -1;
private _shift = false;
private _ctrl = false;
private _alt = false;
// copy, keep original varname for cache
private _keyImage = _keyName;
// handle "+" being a key and the seperator - as first character
if ((_keyImage select [0,1]) isEqualTo "+") then {
_keyImage = PLACEHOLDER_PLUS + (_keyImage select [1]);
};
// - and as character seperated by "+"
_keyImage = [_keyImage, "++", "+" + PLACEHOLDER_PLUS] call CBA_fnc_replace;
// get single keys (also revert back non-seperator "+" keys)
_keyImage = _keyImage splitString "+" apply {
[_x, "+"] select (_x isEqualTo PLACEHOLDER_PLUS);
};
// parse single keys
{
switch (true) do {
case (_x in [LKEYNAME_LSHIFT, LKEYNAME_RSHIFT]): {
_shift = true;
};
case (_x in [LKEYNAME_LCONTROL, LKEYNAME_RCONTROL]): {
_ctrl = true;
};
case (_x in [LKEYNAME_LALT, LKEYNAME_RALT]): {
_alt = true;
};
default {
// @todo handle double keys? ("C + R")
// currently only reports last key
// not usable by keyDown by default
_key = _keyTable find _x;
};
};
} forEach _keyImage;
// cache
_keybind = [_key, _shift, _ctrl, _alt];
_keyCache setVariable [_keyName, _keybind];
};
_keybind
};
_keybinds