mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
40 lines
986 B
Plaintext
40 lines
986 B
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: commy2
|
|
* Returns array of crew member objects.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle <OBJECT>
|
|
* 1: Slot types filter (default: ["driver", "commander", "gunner", "turret", "cargo", "ffv"]) <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* Crew <ARRAY>
|
|
*
|
|
* Example:
|
|
* [car, ["driver"]] call ace_common_fnc_getVehicleCrew
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
params ["_vehicle", ["_types", ["driver", "commander", "gunner", "turret", "cargo", "ffv"]]];
|
|
|
|
private _crew = [];
|
|
|
|
// iterate through all crew members
|
|
{
|
|
// this unit is in a ffv position. check if we search for ffv.
|
|
if (_x select 4) then {
|
|
if ("ffv" in _types) then {
|
|
_crew pushBack (_x select 0);
|
|
};
|
|
} else {
|
|
// otherwise check if we search for that type. toLower, because fullCrew returns "driver" vs. "Turret".
|
|
if (toLower (_x select 1) in _types) then {
|
|
_crew pushBack (_x select 0);
|
|
};
|
|
};
|
|
false
|
|
} count fullCrew _vehicle;
|
|
|
|
_crew
|