ACE3/addons/common/functions/fnc_getVehicleCrew.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

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* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

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* nightvision

* nlaw

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* optionsmenu

* overheating

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* parachute

* pylons

* quickmount

* rangecard

* rearm

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* reload

* reloadlaunchers

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* respawn

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* slideshow

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* switchunits

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* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Returns array of crew member objects.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Slot types filter (default: ["driver", "commander", "gunner", "turret", "cargo", "ffv"]) <ARRAY>
*
* Return Value:
* Crew <ARRAY>
*
* Example:
* [car, ["driver"]] call ace_common_fnc_getVehicleCrew
*
* Public: Yes
*/
params ["_vehicle", ["_types", ["driver", "commander", "gunner", "turret", "cargo", "ffv"]]];
private _crew = [];
// iterate through all crew members
{
// this unit is in a ffv position. check if we search for ffv.
if (_x select 4) then {
if ("ffv" in _types) then {
_crew pushBack (_x select 0);
};
} else {
// otherwise check if we search for that type. toLower, because fullCrew returns "driver" vs. "Turret".
if (toLower (_x select 1) in _types) then {
_crew pushBack (_x select 0);
};
};
false
} count fullCrew _vehicle;
_crew