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75 lines
2.7 KiB
Plaintext
75 lines
2.7 KiB
Plaintext
/*
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* Author: commy2 and esteldunedain
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*
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* Handle fire of local vehicle weapons creating overpressure zones
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*
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* Arguments:
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* 0: Unit that fired <OBJECT>
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* 1: Weapon fired <STRING>
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* 2: Muzzle <STRING>
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* 3: Mode <STRING>
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* 4: Ammo <STRING>
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* 5: Magazine <STRING>
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* 6: Projectile <OBJECT>
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*
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* Return value:
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* None
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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params ["_firer", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
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// Prevent AI from causing overpressure damage
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if !([gunner _firer] call EFUNC(common,isPlayer)) exitWith {}; //@todo non-maingun turrets?
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private ["_position", "_direction"];
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_position = getPosASL _projectile;
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_direction = vectorDir _projectile;
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private ["_var", "_varName", "_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"];
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// Bake variable name and check if the variable exists, call the caching function otherwise
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_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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_var = if (isNil _varName) then {
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[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
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} else {
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missionNameSpace getVariable _varName;
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};
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_var params["_dangerZoneAngle","_dangerZoneRange","_dangerZoneDamage"];
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// Damage to others
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private "_affected";
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_affected = getPos _projectile nearEntities ["CAManBase", _dangerZoneRange];
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// Let each client handle their own affected units
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["overpressure", _affected, [_firer, _position, _direction, _weapon, _magazine, _ammo]] call EFUNC(common,targetEvent);
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// Draw debug lines
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#ifdef DEBUG_MODE_FULL
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange),
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[1,0,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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private "_ref";
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_ref = _direction call EFUNC(common,createOrthonormalReference);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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#endif
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