ACE3/addons/medical_status/functions/fnc_getBloodLoss.sqf
BrettMayson 67fa53fd2c
General - Events for Mods (#9813)
* full heal local

* update body image

* log list

* better _enable in categories

* update injury list

* cardiac output internal variable

* typo

* remove duplicate event

* rename event

* add docs

* Update docs/wiki/framework/events-framework.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-03-04 15:08:12 -06:00

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Calculate the total blood loss of a unit.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* Total blood loss of unit (litres/second) <NUMBER>
*
* Example:
* [player] call ace_medical_status_fnc_getBloodLoss
*
* Public: No
*/
params ["_unit"];
private _woundBleeding = GET_WOUND_BLEEDING(_unit);
if (_woundBleeding == 0) exitWith {0};
private _cardiacOutput = [_unit] call FUNC(getCardiacOutput);
// even if heart stops blood will still flow slowly (gravity)
(_woundBleeding * (_cardiacOutput max CARIDAC_OUTPUT_MIN) * EGVAR(medical,bleedingCoefficient))